28 lines
731 B
C++
28 lines
731 B
C++
#pragma once
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#ifndef GAMESERVER_CG_MAP_H
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#define GAMESERVER_CG_MAP_H
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#include "./PacketHandler.h"
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class Handler_CG_MAP
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{
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public:
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Handler_CG_MAP();
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~Handler_CG_MAP();
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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static void OnCG_MAP_TELEPORT_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
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//_NA_0_20100722_AUTO_SYSTEM
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static void OnCG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD(ServerSession* pPlayer,
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MSG_BASE* pMsg, WORD wSize);
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// CHANGES: f110729.3L, _NA000000_SPEED_HACK_PREVENTION_SUPPORT
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static void OnCG_MAP_KBMOVE_SERIAL_CHECK_ACK(ServerSession* pPlayer,
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MSG_BASE* pMsg, WORD wSize);
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};
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#endif //GAMESERVER_CG_MAP_H
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