34 lines
916 B
C++
34 lines
916 B
C++
#pragma once
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#ifndef GAMESERVER_CG_QUEST_H
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#define GAMESERVER_CG_QUEST_H
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#include "./PacketHandler.h"
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#define Handler_CG_QUEST_DECL(p) \
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static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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#define Handler_CG_QUEST_IMPL(p) \
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void Handler_CG_QUEST::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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class Handler_CG_QUEST
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{
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public:
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Handler_CG_QUEST(){}
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~Handler_CG_QUEST(){}
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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Handler_CG_QUEST_DECL(CG_QUEST_ACCEPT_SYN);
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Handler_CG_QUEST_DECL(CG_QUEST_COMPLETE_SYN);
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Handler_CG_QUEST_DECL(CG_QUEST_REWARD_SYN);
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Handler_CG_QUEST_DECL(CG_QUEST_FAILED_SYN);
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Handler_CG_QUEST_DECL(CG_QUEST_ABANDON_SYN);
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Handler_CG_QUEST_DECL(CG_QUEST_EVENT_AREA_SYN);
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Handler_CG_QUEST_DECL(CG_QUEST_INCOMPLETE_SYN);
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};
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#endif //GAMESERVER_CG_QUEST_H
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