Files
Sun1602/Server/GameServer/Status/AutoCastStatus.h
T
2022-10-26 12:25:11 +08:00

18 lines
447 B
C++

#pragma once
#ifdef _NA_007667_20141001_WITCHBLADE_SKILL
#include "AbilityStatus.h"
class AutoCastStatus : public AbilityStatus
{
public:
AutoCastStatus() {}
~AutoCastStatus() {}
virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility );
virtual VOID Start() {}
virtual VOID Execute() {}
virtual void UseSkillByAttack(Character* target);
private:
};
#endif //_NA_007667_20141001_WITCHBLADE_SKILL