24 lines
459 B
C++
24 lines
459 B
C++
#include "stdafx.h"
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#include "GameServerSession.h"
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#include <PacketHandler/PacketHandler.h>
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GameServerSession::GameServerSession(void)
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{
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}
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GameServerSession::~GameServerSession(void)
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{
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}
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// CHANGES: f110617.1L
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void GameServerSession::OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg)
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{
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ServerSessionEx::OnRedirect(network_index, first_contact_msg);
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}
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VOID GameServerSession::OnLogString( char *pszLog )
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{
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_PRINT( pszLog );
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} |