18 lines
327 B
C++
18 lines
327 B
C++
#ifndef _BATTLESERVERSESSION_H_
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#define _BATTLESERVERSESSION_H_
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#pragma once
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#include "GameServerSession.h"
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class BattleServerSession : public GameServerSession
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{
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public:
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BattleServerSession() {};
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~BattleServerSession() {};
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eSERVER_TYPE GetServerType() { return BATTLE_SERVER; }
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};
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#endif // _BATTLESERVERSESSION_H_
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