Files
Sun1602/Server/PortalServer/Handler_GameServer.h
T
2022-10-26 12:25:11 +08:00

26 lines
755 B
C++

#pragma once
class ServerSession;
struct MSG_BASE;
#define Handler_GameServer_DECL( p ) static VOID On##p( ServerSession * pServerSession, MSG_BASE * pRecvMsg, WORD wSize )
#define Handler_GameServer_IMPL( p ) VOID Handler_GameServer::On##p( ServerSession * pServerSession, MSG_BASE * pRecvMsg, WORD wSize )
class Handler_GameServer
{
public:
Handler_GameServer(void){}
~Handler_GameServer(void){}
Handler_GameServer_DECL(GP_RANKING_INFO_REQ_SYN);
Handler_GameServer_DECL(GP_RANKING_MISSION_CLEAR_SYN);
Handler_GameServer_DECL(GP_RANKING_MISSION_REWARD_SYN);
Handler_GameServer_DECL(GP_RANKING_SETTLE_CMD);
Handler_GameServer_DECL(GP_RANKING_REGISTER_MISSION_POINT_SYN);
Handler_GameServer_DECL(GP_MISSION_RANKING_SETTLE_DATE_SYN);
};