28 lines
579 B
C++
28 lines
579 B
C++
#ifndef _BATTLESERVERSESSION_H_
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#define _BATTLESERVERSESSION_H_
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#pragma once
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#include "GameServerSession.h"
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class BattleServerSession : public GameServerSession
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{
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public:
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BattleServerSession();
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~BattleServerSession();
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VOID Init();
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VOID Release();
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VOID Update();
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eSERVER_TYPE GetServerType() { return BATTLE_SERVER; }
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virtual VOID OnRedirect();
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protected:
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virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
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virtual VOID OnDisconnect();
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virtual VOID OnRecv( BYTE * pMsg, WORD wSize );
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};
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#endif // _BATTLESERVERSESSION_H_
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