73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "GameServerSession.h"
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#include "PacketHandler.h"
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#include <PacketStruct.h>
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#include <PacketStruct_GM.h>
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#include <Protocol_GM.h>
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GameServerSession::GameServerSession()
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{
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}
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GameServerSession::~GameServerSession()
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{
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}
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VOID GameServerSession::Init()
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{
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ServerSession::Init();
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}
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VOID GameServerSession::Release()
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{
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ServerSession::Release();
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}
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VOID GameServerSession::Update()
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{
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ServerSession::Update();
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}
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VOID GameServerSession::OnRedirect()
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{
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}
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VOID GameServerSession::OnConnect( BOOL bSuccess, DWORD dwNetworkIndex )
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{
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ServerSession::OnConnect( bSuccess, dwNetworkIndex );
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}
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VOID GameServerSession::OnDisconnect()
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{
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ServerSession::OnDisconnect();
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}
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VOID GameServerSession::OnRecv( BYTE *pMsg, WORD wSize )
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{
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if( !PacketHandler::Instance()->ParsePacket_GW( this, (MSG_BASE*)pMsg, wSize ) )
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{
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MessageOut(eCRITICAL_LOG, "Invalid packet from game server! ServerType(%d)", GetServerType() );
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}
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}
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// 게임 서버가 connect 해야 할 DB 프락시 서버의 IP와 포트를 알려준다.
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VOID GameServerSession::SendDBProxyServerInfo()
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{
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/*
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SERVER_INFO dbProxyServerInfo;
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ServerInfoManager::Instance()->GetDBProxyServerInfo( &dbProxyServerInfo );
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MSG_GM_CONNECTION_REQ_DBPROXY_SERVER_INFO_ACK sendMsg;
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sendMsg.m_byCategory = GM_OTHER;
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sendMsg.m_byProtocol = GM_CONNECTION_REQ_DBPROXY_SERVER_INFO_ACK;
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sendMsg.m_wPort = dbProxyServerInfo.wInnerPort;
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strncpy( sendMsg.m_szIP, dbProxyServerInfo.szInnerIP, MAX_IP_STRING_LEN );
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Send( (BYTE*)&sendMsg, sizeof(sendMsg) );
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*/
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}
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