Files
Sun1602/Client/GameClient/Autobot/Action/AutobotActionShop.h
T
2022-10-26 12:25:11 +08:00

34 lines
827 B
C++

#ifndef _AutobotActionShop_H_
#define _AutobotActionShop_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "Autobot/StateMachine/AutobotState.h"
#include "Autobot/StateMachine/AutobotStateMachine.h"
class AutobotArea;
//------------------------------------------------------------------------
class AutobotActionShop : public AutobotState<AutobotArea>
{
public:
static AutobotActionShop* Instance();
~AutobotActionShop();
virtual char* Name(){ return "AutobotActionShop"; }
virtual void Enter(AutobotArea* owner);
virtual bool Execute(AutobotArea* owner);
virtual void Exit(AutobotArea* owner);
private:
AutobotActionShop();
//copy ctor and assignment should be private
AutobotActionShop(const AutobotActionShop&);
AutobotActionShop& operator=(const AutobotActionShop&);
};
#endif