Files
Sun1602/Client/GameClient/Interface/uiBattleZoneReadyMissionConfig/uiBattleZoneReadyMissionConfig_main.cpp
T
2022-10-26 12:25:11 +08:00

72 lines
1.9 KiB
C++

//------------------------------------------------------------------------------
// uiBattleZoneReadyMissionConfig_main.cpp
// (C) 2005 ckbang
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#if !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES)
#include "uiBattleZoneReadyMissionConfig.h"
//------------------------------------------------------------------------------
/**
*/
uiBattleZoneReadyMissionConfig::uiBattleZoneReadyMissionConfig(InterfaceManager *pUIMan) :
uiBase(pUIMan)
{
}
//------------------------------------------------------------------------------
/**
*/
uiBattleZoneReadyMissionConfig::~uiBattleZoneReadyMissionConfig()
{
this->Release();
}
//------------------------------------------------------------------------------
/**
*/
void
uiBattleZoneReadyMissionConfig::Init(CDrawBase* pDrawBase)
{
uiBase::Init(pDrawBase);
InitControls();
}
//------------------------------------------------------------------------------
/**
*/
void
uiBattleZoneReadyMissionConfig::InitControls()
{
for (int i=0; i<POS_BTN_SIZE; ++i)
{
m_pBtnControls[i] =
static_cast<CCtrlButtonWZ *>(this->getControl(POS_BTN_BEGIN + i));
assert (m_pBtnControls[i]);
}
for (int i=0; i<POS_CHK_SIZE; ++i)
{
m_pChkControls[i] =
static_cast<CCtrlButtonCheckWZ *>(this->getControl(POS_CHK_BEGIN + i));
assert (m_pChkControls[i]);
}
this->m_bInitControls = true;
}
//------------------------------------------------------------------------------
/**
*/
void
uiBattleZoneReadyMissionConfig::Release()
{
}
//------------------------------------------------------------------------------
// EOF
//------------------------------------------------------------------------------
#endif // !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES)