Files
Sun1602/Client/GameClient/Interface/uiBattlezone2Icon/uiBattlezone2Icon.h
T
2022-10-26 12:25:11 +08:00

56 lines
1.6 KiB
C++

#pragma once
#ifdef _DH_BATTLEZONE2_
#include "uiBase.h"
#include "DropdownControl.h"
class uiBattlezone2Man;
class uiBattlezone2Reservation;
class uiBattlezone2Icon : public uiBase
{
enum UIControlPos
{
kControl_Picture_P002 = 0,//클릭시
kControl_Picture_P001,//오버시
kControl_Picture_P000,//평상시
kControl_Picture_P003,//평상시활성화
kControl_Picture_P004,//오버시
kControl_Picture_P005,//평상시
kControl_Picture_P006,//평상시활성화
kControl_Size,
};
enum Icon_Number
{
kIcon_Battlezone = 0,
#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
kIcon_BattleRoom,//전장
#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
kIcon_Max,
};
public:
uiBattlezone2Icon(InterfaceManager* ui_manager);
virtual ~uiBattlezone2Icon(void);
virtual void Init(CDrawBase* draw_base);
virtual void Release();
virtual void OnUpdateSolarDialog();
virtual void MessageProc(SI_MESSAGE* message);
virtual void MouseOver_MsgProc(SI_MESSAGE* message);
virtual void OnShowWindow(BOOL is_show);
virtual void Process(DWORD tick_count);
void RegisterControl();
uiBattlezone2Man* GetManager();
private:
bool OnLButtonClick(SI_MESSAGE* message);
void ViewIcon(BYTE index);
BYTE GetMouseoverIconIndex();
RECT is_first_click_rect_;
bool is_activate_;
bool is_over_;
uiBattlezone2Man* ui_battlezone2_manager_;
CCtrlPictureWZ* pictures_[kControl_Size];
CTimerSimple animation_refresh_timer_;
uiBattlezone2Reservation* battlezone_reservation_dialog_;
RECT is_icon_rect_[kIcon_Max];
};
#endif//_DH_BATTLEZONE2_