26 lines
626 B
C++
26 lines
626 B
C++
#include "SunClientPrecompiledHeader.h"
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#include "ProjectileFactory.h"
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//#include "ProjectileChaseTarget.h"
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//
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////
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////namespace nProjectile
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////{
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//// HANDLE CreateEffect( WzID EffectID, const WzVector& Position, DWORD OwnerID, DWORD TargetID );
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//// {
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//// return GlobalFunc::CreateEffectBeUpToOption(EffectID, Position, OwnerID, TargetID );
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//// }
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////
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//// BOOL DestroyEffect( HANDLE hEffect )
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//// {
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//// if (hEffect != INVALID_HANDLE_VALUE)
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//// {
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//// g_pEffectManager->RemoveEffectPtr(hEffect);
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//// }
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//// }
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////}
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//
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//
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//namespace nProjectileFactory
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//{
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//}
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