Files
Sun1602/Client/GameClient/SkillEffectInfoParser.cpp
T
2022-10-26 12:25:11 +08:00

155 lines
5.2 KiB
C++

//------------------------------------------------------------------------------
//
// (C) 2005 y2jinc
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "SkillEffectInfoParser.h"
#include <SolarFileReader.h>
//----------------------------------------------------------------------------
/**
*/
SkillEffectInfoParser::SkillEffectInfoParser()
: m_pDataTable ( NULL )
{
}
//----------------------------------------------------------------------------
/**
*/
SkillEffectInfoParser::~SkillEffectInfoParser()
{
assert( m_pDataTable == NULL);
}
//----------------------------------------------------------------------------
/**
*/
VOID SkillEffectInfoParser::Release()
{
Unload();
delete m_pDataTable;
m_pDataTable = NULL;
}
//----------------------------------------------------------------------------
/**
*/
VOID SkillEffectInfoParser::Init(DWORD dwPoolSize)
{
assert( m_pDataTable == NULL );
m_pDataTable = new util::SolarHashTable<SkillEffectInfo*>;
m_pDataTable->Initialize( dwPoolSize );
}
//----------------------------------------------------------------------------
/**
*/
VOID SkillEffectInfoParser::Init( DWORD dwPoolSize, char * pszPackFileName )
{
Init( dwPoolSize );
SetPackFileName( pszPackFileName );
}
//----------------------------------------------------------------------------
/**
*/
VOID SkillEffectInfoParser::Unload()
{
SkillEffectInfo * pInfo = NULL;
if( m_pDataTable == NULL )
{
return;
}
m_pDataTable->SetFirst();
while( pInfo = m_pDataTable->GetNext() )
{
delete pInfo;
}
m_pDataTable->RemoveAll();
}
//----------------------------------------------------------------------------
/**
*/
SkillEffectInfo* SkillEffectInfoParser::GetSkillEffectInfo(SLOTCODE SkillClassCode)
{
return m_pDataTable->GetData( SkillClassCode );
}
#pragma warning ( push )
#pragma warning ( disable : 4244)
//----------------------------------------------------------------------------
/**
*/
BOOL SkillEffectInfoParser::LoadScript(eSCRIPT_CODE ScriptCode, BOOL bReload)
{
switch(ScriptCode)
{
case SCRIPT_SKILL_EFFECT_INFO:
{
return _Load(bReload);
}
break;
}
return FALSE;
}
BOOL SkillEffectInfoParser::_Load( BOOL bReload )
{
int nRowSize = GetRowSize();
for( int nRow = 0; nRow < nRowSize; nRow++ )
{
SkillEffectInfo * pInfo = new SkillEffectInfo;
pInfo->m_SkillClassCode = GetDataNumber("SkillClassCode", nRow);
strncpy(pInfo->m_szSkillName, GetDataString("SkillName", nRow), MAX_SKILLNAME_LENGTH);
pInfo->m_byWeaponType = GetDataBYTE("Weapon_Type",nRow);
strncpy( pInfo->m_EffectInfo[eEffect_Type_Start].m_wzidEffectCode.code, GetDataString("Start_EffectCode",nRow), 4 );
pInfo->m_EffectInfo[eEffect_Type_Start].m_bChase= GetDataNumber("Start_bChase" , nRow);
pInfo->m_EffectInfo[eEffect_Type_Start].m_dwLifeTime= GetDataNumber("Start_LifeTime",nRow);
pInfo->m_EffectInfo[eEffect_Type_Start].m_dwPositionType = (eSKILLEFFECT_POS)((int)GetDataNumber("Start_PosType", nRow));
pInfo->m_EffectInfo[eEffect_Type_Start].m_wBoneIndex= GetDataNumber("Start_BoneIndex", nRow);
pInfo->m_EffectInfo[eEffect_Type_Start].m_bRot= GetDataNumber("Start_bRot", nRow);
strncpy( pInfo->m_EffectInfo[eEffect_Type_End].m_wzidEffectCode.code, GetDataString("End_EffectCode", nRow), 4 );
pInfo->m_EffectInfo[eEffect_Type_End].m_bChase= GetDataNumber("End_bChase" , nRow);
pInfo->m_EffectInfo[eEffect_Type_End].m_dwLifeTime= GetDataNumber("End_LifeTime",nRow);
pInfo->m_EffectInfo[eEffect_Type_End].m_dwPositionType = (eSKILLEFFECT_POS)((int)GetDataNumber("End_PosType", nRow));
pInfo->m_EffectInfo[eEffect_Type_End].m_wBoneIndex= GetDataNumber("End_BoneIndex", nRow);
pInfo->m_EffectInfo[eEffect_Type_End].m_bRot= GetDataNumber("End_bRot", nRow);
strncpy( pInfo->m_EffectInfo[eEffect_Type_Buff].m_wzidEffectCode.code, GetDataString("Buff_EffectCode", nRow), 4 );
pInfo->m_EffectInfo[eEffect_Type_Buff].m_bChase= GetDataNumber("Buff_bChase" , nRow);
pInfo->m_EffectInfo[eEffect_Type_Buff].m_dwLifeTime= GetDataNumber("Buff_LifeTime",nRow);
pInfo->m_EffectInfo[eEffect_Type_Buff].m_dwPositionType = (eSKILLEFFECT_POS)((int)GetDataNumber("Buff_PosType", nRow));
pInfo->m_EffectInfo[eEffect_Type_Buff].m_wBoneIndex= GetDataNumber("Buff_BoneIndex", nRow);
pInfo->m_EffectInfo[eEffect_Type_Buff].m_bRot= GetDataNumber("Buff_bRot", nRow);
strncpy( pInfo->m_EffectInfo[eEffect_Type_Damage].m_wzidEffectCode.code, GetDataString("Damage_EffectCode", nRow), 4 );
pInfo->m_EffectInfo[eEffect_Type_Damage].m_bChase= GetDataNumber("Damage_bChase" , nRow);
pInfo->m_EffectInfo[eEffect_Type_Damage].m_dwLifeTime= GetDataNumber("Damage_LifeTime",nRow);
pInfo->m_EffectInfo[eEffect_Type_Damage].m_dwPositionType = (eSKILLEFFECT_POS)((int)GetDataNumber("Damage_PosType", nRow));
pInfo->m_EffectInfo[eEffect_Type_Damage].m_wBoneIndex= GetDataNumber("Damage_BoneIndex", nRow);
pInfo->m_EffectInfo[eEffect_Type_Damage].m_bRot= GetDataNumber("Damage_bRot", nRow);
strncpy( pInfo->m_wzidEffectCode1.code, GetDataString("ThrowStartEffectCode",nRow), 4 );
strncpy( pInfo->m_wzidEffectCode2.code, GetDataString("ThrowEndEffectCode",nRow), 4 );
m_pDataTable->Add( pInfo, pInfo->m_SkillClassCode );
}
return TRUE;
}
#pragma warning ( pop )