Files
Sun1602/Client/GameClient/SpaScene.h
T
2022-10-26 12:25:11 +08:00

26 lines
650 B
C++

#pragma once
#ifdef _NA_008069_20150210_ADD_SPA_SYSTEM
#include "scenebase.h"
#include "battlescene.h"
class SpaScene : public BattleScene
{
public:
SpaScene(void); // 생성자
virtual ~SpaScene(void); // 소멸자
virtual BOOL Init(); // 초기화, 로딩
virtual BOOL Process(DWORD tick); // 메인 계산
virtual BOOL Render(DWORD tick); // 메인 랜더링
virtual void Release(); // 종료
// 네트워크 패킷 처리
virtual void ParsePacket(MSG_BASE* message);
virtual RELATIONKIND::TYPE GetRelationKindOfCharacter(Character* object, BOOL force_enemy);
};
extern SpaScene g_SpaScene;
#endif //_NA_008069_20150210_ADD_SPA_SYSTEM