77 lines
3.0 KiB
C++
77 lines
3.0 KiB
C++
//------------------------------------------------------------------------------
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// SkillStateIcePressingWall.cpp
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// (C) 2005 Webzen Sunstudio
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//------------------------------------------------------------------------------
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#include "SunClientPrecompiledHeader.h"
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#include "statebase.h"
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#include "SkillState.h"
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#include "SkillStateIcePressingWall.h"
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#include "Character.h"
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#include "ProjectileManagerEx.h"
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BOOL SkillStateIcePressingWall::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
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{
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if( nEventIndex == 1 )
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{
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Character* pCharacter = (Character*)pOwner;
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{
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WzVector TargetPosition = pCharacter->GetVisiblePos();
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TargetPosition.x += 1.2f;
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TargetPosition.y -= 1.2f;
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cProjectileChaseTarget* pProjectile = new cProjectileChaseTarget();
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pProjectile->SetTargetPosition( TargetPosition );
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pProjectile->SetLifeTime( 1500 );
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pProjectile->SetActiveDelayTime( rand() % 50 );
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pProjectile->CreateEffect( StrToWzID("A013"), pCharacter->GetObjectKey(), 0 );
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pProjectile->SetHitData( pCharacter->GetObjectKey(), pCharacter->GetCurrentAttackSerial(), 0, FALSE, 10, FALSE );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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{
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WzVector TargetPosition = pCharacter->GetVisiblePos();
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TargetPosition.x -= 1.2f;
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TargetPosition.y += 1.2f;
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cProjectileChaseTarget* pProjectile = new cProjectileChaseTarget();
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pProjectile->SetTargetPosition( TargetPosition );
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pProjectile->SetLifeTime( 1500 );
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pProjectile->SetActiveDelayTime( rand() % 50 );
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pProjectile->CreateEffect( StrToWzID("A013"), pCharacter->GetObjectKey(), 0 );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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{
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WzVector TargetPosition = pCharacter->GetVisiblePos();
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TargetPosition.x -= 1.2f;
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TargetPosition.y -= 1.2f;
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cProjectileChaseTarget* pProjectile = new cProjectileChaseTarget();
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pProjectile->SetTargetPosition( TargetPosition );
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pProjectile->SetLifeTime( 1500 );
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pProjectile->SetActiveDelayTime( rand() % 50 );
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pProjectile->CreateEffect( StrToWzID("A013"), pCharacter->GetObjectKey(), 0 );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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{
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WzVector TargetPosition = pCharacter->GetVisiblePos();
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TargetPosition.x += 1.2f;
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TargetPosition.y += 1.2f;
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cProjectileChaseTarget* pProjectile = new cProjectileChaseTarget();
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pProjectile->SetTargetPosition( TargetPosition );
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pProjectile->SetLifeTime( 1500 );
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pProjectile->SetActiveDelayTime( rand() % 50 );
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pProjectile->CreateEffect( StrToWzID("A013"), pCharacter->GetObjectKey(), 0 );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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return FALSE;
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}
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return TRUE;
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} |