Files
Sun1602/Client/GameClient/State/SkillStateMonsterAreaAttack.h
T
2022-10-26 12:25:11 +08:00

30 lines
583 B
C++

/**
@author
-Áö¿Ï
@since
@remarks
-
-
*/
#pragma once
class StateSkill;
class SkillStateMonsterAreaAttack : public StateSkill
{
public:
SkillStateMonsterAreaAttack(int iLevel);
~SkillStateMonsterAreaAttack();
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
int m_iHealCount;
};