31 lines
641 B
C++
31 lines
641 B
C++
/**
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@author
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-¹ÚÁØÅÂ
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@since
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@remarks
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-2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï)
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-
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*/
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#pragma once
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class StateSkill;
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class SkillStateMoonAssault : public StateSkill
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{
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public:
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SkillStateMoonAssault();
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~SkillStateMoonAssault();
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//virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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//virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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//virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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//virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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//int m_iHitProcessed;
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//int m_iHitCount;
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//HANDLE m_hTrailEffect;
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}; |