76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#include "StateBase.h"
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#include "SkillState.h"
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#include "SkillStateRollingPalm.h"
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#include "Character.h"
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SkillStateRollingPalm::SkillStateRollingPalm()
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{
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m_IsMove = FALSE;
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}
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SkillStateRollingPalm::~SkillStateRollingPalm()
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{
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}
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STATEPROCESS::TYPE SkillStateRollingPalm::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
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{
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STATEPROCESS::TYPE Result = StateSkill::OnProcess(pOwner, CurTime, dwTick );
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Character* pCharacter = (Character*)pOwner;
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Character* pTarget = (Character*)pCharacter->GetTargetObject();
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if( m_iHitCount == 1 )
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{
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WzVector CurrentPosition = pCharacter->GetVisiblePos();
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WzVector Direction = pTarget ? pTarget->GetVisiblePos() - CurrentPosition : pCharacter->GetDirection();
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VectorNormalize(&Direction,&Direction);
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static float s_MoveLength = -4.0f;
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WzVector TargetPosition = CurrentPosition + Direction * s_MoveLength;
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pCharacter->Move( CurrentPosition, TargetPosition, CMS_RUN, TRUE );
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m_IsMove = TRUE;
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}
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if( m_IsMove == TRUE )
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{
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static float s_StopRate = 80.f;
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if( GetAnimationRate() >= s_StopRate )
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{
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m_IsMove = FALSE;
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pCharacter->StopMove();
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}
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}
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if( m_IsMove == TRUE )
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{
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static float s_MoveSpeed = 7.0f;
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// 무지하게 빨리 지나가면서
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const float SPEED_PER_SECOND = s_MoveSpeed * SPEED_MULTIPLIER;
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ProcessMove( pCharacter, SPEED_PER_SECOND, dwTick);
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// 대상의 위치에 도착
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//if( pCharacter->GetPathExplorer()->IsMoving() )
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//{
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// m_IsMove = FALSE;
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//}
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}
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if( Result == STATEPROCESS::END )
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{
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m_IsMove = FALSE;
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pCharacter->StopMove();
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}
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return Result;
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}
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