Files
Sun1602/Client/GameClient/State/StateAirFallDown.cpp
T
2022-10-26 12:25:11 +08:00

99 lines
2.4 KiB
C++

#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "MapObject.h"
#include "TerrainObject.h"
#include "MouseCursor.h"
#include "stateairfalldown.h"
#include "camera.h"
#include "Hero.h"
StateAirFallDown::StateAirFallDown(void)
{
}
StateAirFallDown::~StateAirFallDown(void)
{
}
BOOL StateAirFallDown::CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState)
{
return TRUE;
}
STATECHANGE::TYPE StateAirFallDown::OnStart(Object* pOwner, DWORD CurTime)
{
Character* pChr = (Character*)pOwner;
switch( pChr->GetWeaponAnimationCode() )
{
#ifdef _NA_006688_20130502_1302_SKILL_RENEWAL_AIR_ANIMATION_RENEWAL
case '0': pChr->SetAnimation("HS01",FALSE); break;
case '1': pChr->SetAnimation("HS11",FALSE); break;
case '2': pChr->SetAnimation("HS21",FALSE); break;
case '3': pChr->SetAnimation("HS31",FALSE); break;
#else // _NA_006688_20130502_1302_SKILL_RENEWAL_AIR_ANIMATION_RENEWAL
case '0': pChr->SetAnimation("HS03",FALSE); break;
case '1': pChr->SetAnimation("HS13",FALSE); break;
case '2': pChr->SetAnimation("HS23",FALSE); break;
case '3': pChr->SetAnimation("HS33",FALSE); break;
#endif // _NA_006688_20130502_1302_SKILL_RENEWAL_AIR_ANIMATION_RENEWAL
}
if(pChr==g_pHero)
{
g_Camera.StartVibration(100,1.0f);
}
pChr->SetFallDown( -7.0f, 38.0f );
return STATECHANGE::SUCCESS;
}
STATEPROCESS::TYPE StateAirFallDown::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
{
Character* pChr = (Character*)pOwner;
pChr->ProcessInterpolation(dwTick);
float fRet = pChr->ProcessAnimation(dwTick);
pChr->UpdateFallDown( dwTick );
if( pChr->GetHeight() == -100.0f )
{
return STATEPROCESS::SUSPEND;
}
if( (pChr->GetCurrentAnimation()==StrToWzID("HS01") ||
pChr->GetCurrentAnimation()==StrToWzID("HS11") ||
pChr->GetCurrentAnimation()==StrToWzID("HS21") ||
pChr->GetCurrentAnimation()==StrToWzID("HS31") )
&& pChr->GetHeight() <= 0.0f )
{
switch( pChr->GetWeaponAnimationCode() )
{
case '0': pChr->SetAnimation("HS04",FALSE); break;
case '1': pChr->SetAnimation("HS14",FALSE); break;
case '2': pChr->SetAnimation("HS24",FALSE); break;
case '3': pChr->SetAnimation("HS34",FALSE); break;
}
}
else if(pChr->GetHeight() == -100.0f )
{
return STATEPROCESS::SUSPEND;
}
return STATEPROCESS::HOLD;
}
STATECHANGE::TYPE StateAirFallDown::OnEnd(Object* pOwner, DWORD CurTime)
{
Character*pChr = (Character*)pOwner;
pChr->SetHeight( 0.0f );
return STATECHANGE::SUCCESS;
}