Files
Sun1602/GameClients/CN1602/Data/Map/Object/Map02_z05.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

208 lines
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[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<brick>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
<etc>
ob01 map02\map02_z05_depot_box01.wzu
ob02 map02\map02_z05_depot_box02.wzu
ob03 map02\map02_z05_depot_ladder01.wzu
ob04 map02\map02_z05_depot_barrel01.wzu
ob05 map02\map02_z05_depot_barrel02.wzu
ob06 map02\map02_z05_depot_hay01.wzu
ob07 map02\map02_z05_depot_table01.WZU
<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu
<ani>
wtwR map02\Map02_z01_waterWheel.WZU
<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu
<stone>
{construction1}
CS01 map02\map02_z01_construction1_stone_01.wzu
CS02 map02\map02_z01_construction1_stone_02.wzu
CS03 map02\map02_z01_construction1_stone_03.wzu
CS04 map02\map02_z01_construction2_stone_01.wzu
CS05 map02\map02_z01_construction2_stone_02.wzu
CS06 map02\map02_z01_construction2_stone_02_1.wzu
CS07 map02\map02_z01_construction2_stone_03.wzu
{waterway}
WS01 map02\map02_z01_waterway_stone_01.wzu
WS02 map02\map02_z01_waterway_stone_02.wzu
WS03 map02\map02_z01_waterway_stone_03.wzu
WS04 map02\map02_z01_waterway_stone_04.wzu
WS05 map02\map02_z01_waterway_stone_05.wzu
WS06 map02\map02_z01_waterway_stone_06.wzu
WS07 map02\map02_z01_waterway_stone_07.wzu
WS08 map02\map02_z01_waterway_stone_08.wzu
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS12 map02\map02_z01_waterway_stone_12.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS14 map02\map02_z01_waterway_stone_14.wzu
WS15 map02\map02_z01_waterway_stone_15.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu
<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU
<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
CB05 map02\map02_z04_spider01.WZU
CB06 map02\map02_z04_spider02.WZU
CB07 map02\map02_z04_spider03.WZU
<spider_spins>
spd1 common_object\map02_z05_spider01.WZU
spd2 common_object\map02_z05_spider02.WZU
spd3 common_object\map02_z05_spider03.WZU
spd4 common_object\map02_z05_spider04.WZU
spd5 common_object\map02_z05_spider05.WZU
<Prison>
chir Map02\map02_z05_chair.WZU
cros Map02\map02_z05_cross01.WZU
cro1 Map02\map02_z05_cross02.WZU
irom Map02\map02_z05_ironmaiden.WZU
toru Map02\map02_z05_torture.WZU
mbdy Map02\map02_z05_body.WZU
mbd1 Map02\map02_z05_body_1.WZU
mtte Map02\map02_z05_torture_wheel.WZU
<torch>
toch Map02\map02_z04_torch.WZU
<mouse>
MS01 common_object\animal_mouse_smallpatroll.WZU
MS02 common_object\animal_mouse_largepatroll.WZU
MS03 common_object\animal_mouse_smallpatroll01.WZU
MS04 common_object\animal_mouse_smallpatroll02.WZU
MS05 common_object\animal_mouse_smallpatroll03.WZU
<stone_image>
Egt1 Map02\map02_z05_E_gate01.WZU
Egt2 Map02\map02_z05_E_gate02.WZU
<waypoint>
[2.Effect]
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
ne08 common_effect\effect_smoke_small.wzu
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
<light>
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
[5.HF_object]
CLL1 common_object\collector_point_01.WZU
[6.Mission_object]
<Addtrigger_070315>
pT01 common_effect\Effect_portal1.WZU
OR02 map01\map01_z03_bossgate01.wzu
OR03 map02\map02_z02_open_door.wzu
OR04 map02\map02_z03_exitdoor.WZU
OR05 map02\map02_z02_strip_door.wzu
OR06 map02\map02_trigger_prisongate01.WZU
TE11 common_object\tree_fence_01.WZU
TE17 map01\map01_trigger_metal-spine02.wzu
GO04 Map02\map02_trigger_dragontomb01.WZU
GO05 Map02\map02_trigger_egg01.WZU
GO06 Map02\map02_trigger_WickedFog.WZU
GO08 Map02\map02_z05_ceiling_needle.WZU
GO09 map02\map02_trigger_pole01.WZU
GO10 Map02\map02_trigger_pole01_Beam.WZU
GO11 Map02\map02_trigger_pole01_fire.WZU
GO12 map02\map02_trigger_pole01_chain1.WZU
GO13 Map02\map01_z01_trigger_Lever.WZU
GO15 Map02\map02_trigger_dragontomb01.WZU
GO17 Map02\map02_trigger_Block.WZU
GO18 map02\map02_trigger_Dragon.WZU
GO19 Map02\map02_trigger_dropstone01.WZU
LI01 map02\map02_trigger_Light_green.WZU
LI02 map02\map02_trigger_light_red.wzu
LI03 map02\map02_trigger_light.wzu
PE01 map03\map03_z04_emer_potal_effect.WZU
PE02 common_effect\effect_portal1.wzu
PE03 Map02\map02_trigger_Block.WZU
TE13 map01\map01_trigger_poison-fog.wzu
<NPC>
NM04 Npc_object\gotthold.WZU
<Dayly_Quest_Object>
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU