Files
Sun1602/GameClients/CN1602/Data/Map/Object/Map_50top_unendigTower.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

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[VER1.0]
[1.Map_object]
<top_object>
top2 map_50top\map_50top_Bytesaurus_Stone.WZU //석상10층
top3 map_50top\map_50top_Bytesaurus_Stone50.WZU //석상50층
top4 map_50top\map_50top_Bytesaurus_Stone40.WZU //석상40층
top5 map_50top\map_50top_Bytesaurus_Stone30.WZU //석상30층
top6 map_50top\map_50top_Bytesaurus_Stone20.WZU //석상20층
top7 map_50top\map_50top_Versatile_curtain01.WZU //커튼
cba1 common_object\map_50top_crystall_ball_acc01.WZU //크리스탈받침
trA2 common_effect\map02_Suspend_Alter_ani01.WZU //불의차원문
t8sm common_effect\unendigTower_summonMagic_A000.WZU //소환마법진2
mstj common_object\map_50top_smallTorch.WZU //바닥횟불01
mstk common_object\map_50top_smallTorch01.WZU //바닥횟불02
trA9 common_effect\map_50top_SummonMagicPortal.WZU //불의소환마법포털
<TransWall>
Twa1 map_50top\map_50top_unending_TransWall_1to10_01.WZU //1to10층벽01
Twa2 map_50top\map_50top_unending_TransWall_1to10_02.WZU //1to10층벽02
Twa3 map_50top\map_50top_unending_TransWall_1to10_03.WZU //1to10층벽03
Twa4 map_50top\map_50top_unending_TransWall_1to10_04.WZU //1to10층벽04
Twa5 map_50top\map_50top_unending_TransWall_1to10_05.WZU //1to10층벽05
Twa6 map_50top\map_50top_unending_TransWall_1to10_06.WZU //1to10층벽06
Twa7 map_50top\map_50top_unending_TransWall_1to10_07.WZU //1to10층벽07
Twa8 map_50top\map_50top_unending_TransWall_1to10_08.WZU //1to10층벽08
Twb1 map_50top\map_50top_unending_TransWall_11to20_01.WZU //11to20층벽01
Twb2 map_50top\map_50top_unending_TransWall_11to20_02.WZU //11to20층벽02
Twb3 map_50top\map_50top_unending_TransWall_11to20_03.WZU //11to20층벽03
Twb4 map_50top\map_50top_unending_TransWall_11to20_04.WZU //11to20층벽04
Twb5 map_50top\map_50top_unending_TransWall_11to20_05.WZU //11to20층벽05
Twb6 map_50top\map_50top_unending_TransWall_11to20_06.WZU //11to20층벽06
Twb7 map_50top\map_50top_unending_TransWall_11to20_07.WZU //11to20층벽07
Twb8 map_50top\map_50top_unending_TransWall_11to20_08.WZU //11to20층벽08
TwC1 map_50top\map_50top_unending_TransWall_21to30_01.WZU //21to30층벽01
TwC2 map_50top\map_50top_unending_TransWall_21to30_02.WZU //21to30층벽02
TwC3 map_50top\map_50top_unending_TransWall_21to30_03.WZU //21to30층벽03
TwC4 map_50top\map_50top_unending_TransWall_21to30_04.WZU //21to30층벽04
TwC5 map_50top\map_50top_unending_TransWall_21to30_05.WZU //21to30층벽05
TwC6 map_50top\map_50top_unending_TransWall_21to30_06.WZU //21to30층벽06
TwC7 map_50top\map_50top_unending_TransWall_21to30_07.WZU //21to30층벽07
TwC8 map_50top\map_50top_unending_TransWall_21to30_08.WZU //21to30층벽08
TwD1 map_50top\map_50top_unending_TransWall_31to40_01.WZU //31to40층벽01
TwD2 map_50top\map_50top_unending_TransWall_31to40_02.WZU //31to40층벽02
TwD3 map_50top\map_50top_unending_TransWall_31to40_03.WZU //31to40층벽03
TwD4 map_50top\map_50top_unending_TransWall_31to40_04.WZU //31to40층벽04
TwD5 map_50top\map_50top_unending_TransWall_31to40_05.WZU //31to40층벽05
TwD6 map_50top\map_50top_unending_TransWall_31to40_06.WZU //31to40층벽06
TwD7 map_50top\map_50top_unending_TransWall_31to40_07.WZU //31to40층벽07
TwD8 map_50top\map_50top_unending_TransWall_31to40_08.WZU //31to40층벽08
Twe1 map_50top\map_50top_unending_TransWall_41to50_01.WZU //41to50층벽01
Twe2 map_50top\map_50top_unending_TransWall_41to50_02.WZU //41to50층벽02
Twe3 map_50top\map_50top_unending_TransWall_41to50_03.WZU //41to50층벽03
Twe4 map_50top\map_50top_unending_TransWall_41to50_04.WZU //41to50층벽04
Twe5 map_50top\map_50top_unending_TransWall_41to50_05.WZU //41to50층벽05
Twe6 map_50top\map_50top_unending_TransWall_41to50_06.WZU //41to50층벽06
Twe7 map_50top\map_50top_unending_TransWall_41to50_07.WZU //41to50층벽07
Twe8 map_50top\map_50top_unending_TransWall_41to50_08.WZU //41to50층벽08
<torch>
tc01 common_object\map_50top_common_torch01.WZU //횟불
<flag>
tdli map_50top\map_50top_Unending_Flag10.WZU //1층부터9층깃발
tdlj map_50top\map_50top_Unending_Flag20.WZU //21층부터29층깃발
tdlk map_50top\map_50top_Unending_Flag30.WZU //31층부터39층깃발
tdll map_50top\map_50top_Unending_Flag40.WZU //41층부터49층깃발
tdlm map_50top\map_50top_Unending_Flag50.WZU //51층부터59층깃발
<background>
bkg1 map_50top\map_50top_back_01.WZU
[2.Effect]
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
di02 common_effect\BG_ice_down2.WZU
di03 common_effect\BG_ice_down3.WZU
cf0b common_effect\effect_campfire_blue.WZU
cf0y common_effect\effect_campfire_yellow.WZU
erwn common_effect\effect_weather_rain.WZU
mcmk map_50top\Map_50top_CenterMark_Effect_D00.WZU //옥상층이펙트
cp02 common_effect\map_battle_campfire_Mid.WZU //캠프파이어작은불
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
pT03 common_effect\Effect_portal3.WZU
[5.HF_object]
[6.Mission_object]
m3fs Map03\map03_z01_footingswitch01.WZU
m3ss Map03\map03_z01_spinswitch01.WZU
m3vs Map03\map03_z01_valveswitch01.WZU
<Addtrigger_070315>
tk15 map01\map01_trigger_lock-column-A.WZU
tk07 map01\map01_trigger_attack-tree.WZU
Tg12 Map02\map02_trigger_dragontomb01_effect.WZU
mT09 map04\map04_03_trigger_Pintrap01.WZU
Tg16 map02\map02_trigger_pole01_chain1.WZU
TE24 map02\map02_trigger_Light_red.WZU
m2ws map02\map02_z01_wallSwitch01.WZU
m3s1 Map03\Map03F02_statue1.WZU
m3s2 Map03\Map03F02_statue2.WZU
fpf1 common_effect\map_50top_full_poisonfog.WZU
fcg1 common_effect\map_50top_full_coldgas.WZU
tls1 map_50top\map_50top_lion_statue.WZU
t6sm common_effect\map206_trigger_summonMagic_A000.wzu //소환마법진
taBb common_effect\map208_trigger_arrow03Boom_A002.WZU //산양폭파
mT02 map04\map04_z02_Trigger_CrystalBall.WZU
mT03 map04\map04_z02_Trigger_CrystalBall_effect.WZU
blf9 Map03\map03_F03_block_effect.wzu //방어막
trsb common_effect\20vs20_Trigger_StartLine_Blue.WZU //블루팀보호막
trsr common_effect\20vs20_Trigger_StartLine_Red.WZU //레드팀보호막
tsch common_object\trigger_switch_01_01.wzu //스위치01
uvc1 common_effect\map_50top_Trigger_UnendingBossClear.WZU //보스클리어이펙트
<5th_grade>
M3BE map03\map03_F03_block_effect.WZU
GO12 map02\map02_trigger_Light.WZU
TE23 map02\map02_trigger_Light_green.WZU
mtre map_50top\Map_50top_Trigger_RecollEffect_A001.wzu //몬스터소환이팩트
Tf02 map204\map204_trigger_lavidafruit.WZU
Tf03 map204\map204_trigger_lavidafruit_lie.WZU
Tf04 map204\map204_trigger_lavidafruit_lie_DUMMY.WZU