Files
Sun1602/GameClients/CN1602/Data/Map/Object/map01_battle20vs20.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

232 lines
8.1 KiB
Plaintext

[VER1.0]
[1.Map_object]
<nature>
ps01 Map01\passage_stone001.wzu
ps02 Map01\passage_stone002.wzu
ps03 Map01\passage_stone003.wzu
ps04 Map01\passage_stone004.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu
sr01 map01\map01_small_rocks01.wzu
sr02 map01\map01_small_rocks02.wzu
hmtr Map01\Map01_z04_humantree.WZU
5T30 map205\map205_tent08.WZU //텐트부속i
st57 Map_Etherain\etherain_firewood01.WZU //장작더미A
st58 Map_Etherain\etherain_firewood02.WZU //장작더미B
MBT5 map201\map201_boat02_01_ani.WZU //보트ani01
MBT6 map201\map201_boat02_02_ani.WZU //보트ani02
al03 map_Airvessels\map_Airvessels_low01.WZU //비공정순간이동장치
al04 map_Airvessels\map_Airvessels_low02.WZU //비공정순간이동장치1
al05 map_spa\map201_spa_boat02_02_Low01.WZU //비공정순간이동장치2
al06 map_spa\map201_spa_boat02_02_Low02.WZU //비공정순간이동장치3
al07 map_spa\map201_spa_boat02_02_Low03.WZU //비공정순간이동장치4
cobn common_object\common_object_Barricade_new.WZU //바리케이트2
<village>
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
sa14 Map_Etherain\etherain_basket.WZU
sa12 Map_Etherain\etherain_box_01.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
sa19 Map_Etherain\etherain_fishbox_01.WZU
sa20 Map_Etherain\etherain_fishbox_02.WZU
sa21 Map_Etherain\etherain_fishbox_03.WZU
sa22 Map_Etherain\etherain_fishbox_04.WZU
sa23 Map_Etherain\etherain_fishbox_05.WZU
sa24 Map_Etherain\etherain_fishbox_06.WZU
sa49 Map_Etherain\etherain_kitchenboard.WZU
sa50 Map_Etherain\etherain_kitchenboard.WZU
gp01 common_object\common_grilled_pig01.WZU
twb1 map_tringel\tringel_furniture_wbarrel01.WZU
twb2 map_tringel\tringel_furniture_wbarrel02.WZU
twt1 map_tringel\tringel_furniture_wtable01.WZU
twt2 map_tringel\tringel_furniture_wtable02.WZU
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU
bor1 common_object\board_01.WZU
sh01 common_object\sandheap.WZU
{tent}
te01 Map_Etherain\etherain_tent_01.WZU
te02 Map_Etherain\etherain_tent_02.WZU
te03 Map_Etherain\etherain_tent_03.WZU
te04 Map_Etherain\etherain_tent_04.WZU
te05 Map_Etherain\etherain_tent_05.WZU
te06 Map_Etherain\etherain_tent_06.WZU
<Props>
ca11 common_object\map02_z01_lamp_cart_01.WZU
ca12 common_object\map02_z01_lamp_leather_01.WZU
ca13 common_object\map02_z01_lamp_leather_02.WZU
hip1 Map_Etherain\Etherain_hillprops_a.WZU
hip2 Map_Etherain\Etherain_hillprops_b.WZU
hip3 Map_Etherain\Etherain_hillprops_c.WZU
hip4 Map_Etherain\Etherain_hillprops_d.WZU
hip5 Map_Etherain\Etherain_hillprops_e.WZU
hip6 Map_Etherain\Etherain_hillprops_f.WZU
hip7 Map_Etherain\Etherain_hillprops_g.WZU
tr01 common_object\tree_bits_01.WZU
tr02 common_object\tree_bits_02.WZU
tr03 common_object\tree_bits_03.WZU
tr04 common_object\tree_bits_04.WZU
tr05 common_object\tree_bits_05.WZU
tr06 common_object\tree_fence_01.WZU
tr07 Map01\map01_z04_balk2_01.WZU
tr08 Map01\map01_z04_balk2_02.WZU
tr09 Map01\map01_z04_balk2_03.WZU
<lake>
g001 common_object\Map01_z04_fond_03.WZU
g002 common_object\Map01_z04_fond_04.WZU
g003 common_object\Map01_z04_fond_05.WZU
g004 common_object\Map01_z04_fond_06.WZU
g005 common_object\Map01_z04_fond_07.WZU
g006 common_object\Map01_z04_fond_08.WZU
g007 common_object\Map01_z04_fond_09.WZU
g008 common_object\Map01_z04_fond_10.WZU
g009 common_object\Map01_z04_fond_11.WZU
<animal>
eg01 common_object\animal_eagle_fly01.WZU
eg02 common_object\animal_eagle_fly02.WZU
eg03 common_object\animal_eagle_fly03.WZU
gul1 common_object\animal_Gull_1.WZU
gul2 common_object\animal_Gull_2.WZU
gul3 common_object\animal_Gull_3.WZU
fs01 common_object\animal_fish_01.WZU
fs02 common_object\animal_fish_02.WZU
bly1 common_object\animal_butterfly_01.WZU
du01 common_object\animal_duck_baby.WZU
du02 common_object\animal_duck_Swim.WZU
<sea>
s001 Map01\map01_z04_sea.WZU
g010 common_object\Map01_z04_sea_01_01.WZU
g011 common_object\Map01_z04_sea_01_02.WZU
g012 common_object\Map01_z04_sea_01_03.WZU
g013 common_object\Map01_z04_sea_01_04.WZU
g014 common_object\Map01_z04_sea_01_05.WZU
g015 common_object\Map01_z04_sea_01_08.WZU
se21 Map01\Map01_z04_sea_02_01.WZU
se22 Map01\Map01_z04_sea_02_02.WZU
se23 Map01\Map01_z04_sea_02_03.WZU
se24 Map01\Map01_z04_sea_02_04.WZU
se25 Map01\Map01_z04_sea_02_05.WZU
se31 Map01\Map01_z04_sea_03_01.WZU
se32 Map01\Map01_z04_sea_03_02.WZU
se41 Map01\Map01_z04_sea_04.WZU
se51 Map01\Map01_z04_sea_05_01.WZU
se52 Map01\Map01_z04_sea_05_02.WZU
se53 Map01\Map01_z04_sea_05_03.WZU
se54 Map01\Map01_z04_sea_05_04.WZU
sa01 Map01\Map01_z04_sand_grit_01.WZU
sa02 Map01\Map01_z04_sand_grit_02.WZU
sa31 Map01\Map01_z04_sand_grit_03_01.WZU
sa41 Map01\Map01_z04_sand_grit_04_01.WZU
sa42 Map01\Map01_z04_sand_grit_04_02.WZU
sa43 Map01\Map01_z04_sand_grit_04_03.WZU
sa51 Map01\Map01_z04_sand_grit_05_01.WZU
sa52 Map01\Map01_z04_sand_grit_05_02.WZU
sa53 Map01\Map01_z04_sand_grit_05_03.WZU
sk01 map01\map01_z04_seaskewer01.WZU
sk02 map01\map01_z04_seaskewer02.WZU
sn01 map01\map01_z04_seanet01.WZU
sn02 map01\map01_z04_seanet02.WZU
sf01 map01\map01_z04_seafence01.WZU
sf02 map01\map01_z04_seafence02.WZU
ca14 map01\map01_z04_seahumble_axe_01.WZU
ca15 map01\map01_z04_seahumble_bow_01.WZU
fs03 common_object\Map01_z04_fishing_01.WZU
fs04 common_object\Map01_z04_fishing_02.WZU
fs05 common_object\Map01_z04_fishing_03.WZU
fs06 common_object\Map01_z04_fishing_04.WZU
fs07 common_object\Map01_z04_fishing_05.WZU
fs08 common_object\Map01_z04_fishing_06.WZU
fs09 common_object\Map01_z04_fishing_07.WZU
fs10 common_object\Map01_z04_fishing_08.WZU
<pillar>
pi02 map01\map01_z01_pillar02.wzu
pi03 map01\map01_z01_pillar03.wzu
pi04 map01\map01_z01_pillar04.wzu
tt01 map01\map01_z04_totem01.WZU
<house>
m1in Map01\Map_passage_inn.WZU
m1ah Map01\Map_passage_alchemyhouse.WZU
m1c1 Map01\Map01_z04_camp01.WZU
m1c2 Map01\Map01_z04_camp02.WZU
m1fg Map01\Map01_z04_flag01.WZU
m1wt Map01\Map01_z04_woodtower01.WZU
m1w2 Map01\Map01_z04_woodtower02.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
m1sh Map01\map01_z04_seahumble01.WZU
m1s2 Map01\map01_z04_seahumble02.WZU
m1s3 Map01\map01_z04_seahumble03.WZU
m1s4 Map01\map01_z04_seahumble04.WZU
m1s5 Map01\map01_z04_seahumble05.WZU
m1s6 Map01\map01_z04_seahumble06.WZU
tb16 map_tringel\Tringel_guardpost.WZU
m1s7 Map01\Map01_z04_camp01_Blue.WZU //블루팀건물1
m1s8 Map01\Map01_z04_camp02_Blue.WZU //블루팀건물2
m1s9 Map01\Map01_z04_woodtower02_blue.WZU //블루팀건물3
[2.Effect]
trdw map_tringel\Tringel_damwater01.WZU
n1wl map01\Effect_weather_leaf.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU
ca02 common_effect\map_battle_campfire-1.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
wpnu common_object\10VS10BATTLE_trigger_Point01.WZU //전장맵점령포인트
wpru common_object\10VS10BATTLE_trigger_Point02.WZU //전장맵점령포인트
wpbu common_object\10VS10BATTLE_trigger_Point03.WZU //전장맵점령포인트
[5.HF_object]
<post>
P000 common_object\post_beast_pole01.wzu
P010 common_object\post_beast_plane01.wzu
P011 common_object\post_beast_plane02.wzu
P012 common_object\post_beast_plane03.wzu
P013 common_object\post_beast_plane04.wzu
[6.Mission_object]
trB1 map01\battle10vs10_Blue_flag.WZU //청색진영
trR1 map01\battle10vs10_RED_flag.WZU //홍색진영
trF1 map01\battle10vs10_trigger_flag_01.WZU //회색깃발
trF2 map01\battle10vs10_trigger_flag_02.WZU //빨강깃발
trF3 map01\battle10vs10_trigger_flag_03.WZU //파랑깃발
trF4 map01\battle10vs10_trigger_flag_04.WZU //파랑회색깃발
trF5 map01\battle10vs10_trigger_flag_05.WZU //빨강회색깃발
blf9 Map03\map03_F03_block_effect.wzu //방어막
trsb common_effect\20vs20_Trigger_StartLine_Blue.WZU //블루팀보호막
trsr common_effect\20vs20_Trigger_StartLine_Red.WZU //레드팀보호막