CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
194 lines
5.5 KiB
Plaintext
194 lines
5.5 KiB
Plaintext
[VER1.0]
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[1.Map_object]
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<domination>
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air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
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bpnt common_object\battle_potal_01.wzu
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<common_skeleton>
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Vsk1 common_object\common_skeletonpose01.WZU
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Vsk2 common_object\common_skeletonpose02.WZU
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Vsk3 common_object\common_skeletonpose03.WZU
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Vsk4 common_object\common_skeletonpose04.WZU
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VSk1 common_object\common_skeleton01.WZU
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VSk2 common_object\common_skeleton02.WZU
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VSk3 common_object\common_skeleton03.WZU
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VSk4 common_object\common_skeleton04.WZU
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VSk5 common_object\common_skeleton05.WZU
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VSk6 common_object\common_skeleton06.WZU
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<acc>
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sa08 common_object\bigtank_01.WZU
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ds01 common_store\common_dra_swd_01.WZU
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bs01 common_store\common_ber_swd_01.WZU
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bx02 common_store\common_ber_axe_02.WZU
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bx03 common_store\common_ber_axe_03.WZU
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dp02 common_store\common_dra_spr_02.WZU
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dp03 common_store\common_dra_spr_03.WZU
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<pot>
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po01 map05\map05_z02_pot01.WZU
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po02 map05\map05_z02_pot02.WZU
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po03 map05\map05_z02_pot03.WZU
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<woodbox>
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wb01 map05\map05_z02_woodbox01.WZU
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wb02 map05\map05_z02_woodbox02.WZU
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wb03 map05\map05_z02_woodbox03.WZU
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wb04 map05\map05_z02_woodbox04.WZU
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<birck>
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BR01 map02\map02_z01_brick1_01.wzu
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BR02 map02\map02_z01_brick1_02.wzu
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BR03 map02\map02_z01_brick2_01.wzu
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BR04 map02\map02_z01_brick2_02.wzu
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BR05 map02\map02_z01_brick3_01.wzu
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BR06 map02\map02_z01_brick3_02.wzu
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<spider_spins>
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spd1 common_object\map02_z05_spider01.WZU
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spd2 common_object\map02_z05_spider02.WZU
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spd3 common_object\map02_z05_spider03.WZU
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spd4 common_object\map02_z05_spider04.WZU
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spd5 common_object\map02_z05_spider05.WZU
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<cocoon>
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tpc1 map_50top\map_50top_cocoon01.wzu
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tpc2 map_50top\map_50top_cocoon02.wzu
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tpc3 map_50top\map_50top_cocoon03.wzu
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tpc4 map_50top\map_50top_cocoon04.wzu
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tpc5 map_50top\map_50top_cocoon05.wzu
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tpc6 map_50top\map_50top_spideregg01.WZU
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tpc7 map_50top\map_50top_spideregg02.WZU
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<balk>
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BL01 map02\map02_z01_balk1_01.wzu
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BL02 map02\map02_z01_balk1_02.wzu
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BL03 map02\map02_z01_balk1_03.wzu
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BL04 map02\map02_z01_balk2_01.wzu
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BL05 map02\map02_z01_balk2_02.wzu
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BL06 map02\map02_z01_balk2_03.wzu
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<z02_blocks>
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z2b1 map02\map02_z02_blocks01.WZU
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z2b2 map02\map02_z02_blocks02.WZU
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z2b3 map02\map02_z02_blocks03.WZU
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z2b4 map02\map02_z02_blocks04.WZU
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<stone>
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{waterway}
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WS09 map02\map02_z01_waterway_stone_09.wzu
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WS10 map02\map02_z01_waterway_stone_10.wzu
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WS11 map02\map02_z01_waterway_stone_11.wzu
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WS13 map02\map02_z01_waterway_stone_13.wzu
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WS16 map02\map02_z01_waterway_stone_16.wzu
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WS17 map02\map02_z01_waterway_stone_17.wzu
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<ghostTree>
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mgt1 map05\map05_z03_Ghost_treeA.WZU
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mgt2 map05\map05_z03_Ghost_treeB.WZU
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mgt3 map05\map05_z03_Ghost_treeC.WZU
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mgt4 map05\map05_z03_Ghost_treeD.WZU
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mgt5 map05\map05_z03_Ghost_treeE.WZU
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<torch>
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VSj1 Map05\map05_z02_torch_big01.wzu
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VSj2 Map05\map05_z02_torch_big02.wzu
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VSj3 Map05\map05_z02_torch_small01.wzu
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VSj4 Map05\map05_z02_torch_small02.wzu
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VSj5 Map05\map05_z02_torch_small03.WZU
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<Light>
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LT01 common_effect\lightway.wzu
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LT02 common_effect\light.wzu
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<lamp>
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bl01 map_battle01\map_battle01_lamp01.WZU
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[2.Effect]
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ne08 common_effect\effect_smoke_small.wzu
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cp01 common_effect\map_battle_campfire.WZU
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mlfL common_effect\Effect_lampfire_L.wzu
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mlfM common_effect\Effect_lampfire_M.wzu
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mlfS common_effect\Effect_lampfire_S.wzu
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mlbm common_effect\Effect_lampfireB_M.wzu
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mlgm common_effect\Effect_lampfireG_M.wzu
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mltm common_effect\Effect_light.wzu
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mlum common_effect\Effect_light01.wzu
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mlwm common_effect\Effect_light03.wzu
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efmt common_effect\effect_moth.wzu
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me01 common_effect\BG_flower_leaf.WZU
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me02 common_effect\BG_cave_shine.wzu
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me03 common_effect\BG_Water_Course.WZU
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me04 common_effect\BG_Water_Course_thin.WZU
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me05 common_effect\BG_Water_Course_short.WZU
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me06 common_effect\BG_Water_Wave.WZU
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me07 common_effect\BG_Water_Wave2.WZU
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me08 common_effect\BG_Smoke_Green.WZU
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me09 common_effect\BG_Wind_Sand.WZU
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me10 common_effect\BG_Wind_Snow.WZU
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pwf1 common_effect\passage_waterfall001.WZU
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pwf2 common_effect\passage_waterfall002.WZU
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etw1 common_effect\effect_tringel_water01.WZU
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etw2 common_effect\effect_tringel_water02.WZU
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mrdp common_effect\Effect_waterdrop.WZU
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ne01 common_effect\effect_etherain_fountain001.wzu
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ne06 common_effect\effect_etherain_smoke01.WZU
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ne07 common_effect\effect_etherain_smoke02.WZU
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to01 map02\map02_z04_torch.wzu
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[3.Lookpoint]
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LKDM common_object\common_lookdummy.wzu
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LKMO common_object\common_lookdummy_1.wzu
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[4.Potal]
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pT01 common_effect\Effect_portal1.WZU
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wpnt common_object\waypoint01.wzu
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pT05 common_effect\effect_Potal_Main.WZU
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pT06 common_effect\effect_Potal_Sub.WZU
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[5.HF_object]
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CLL1 common_object\collector_point_01.WZU
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[6.Mission_object]
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<main_Trigger>
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msc1 map05\map05_z03_snakecompany.WZU
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[7.Sub1]
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<080321_add>
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M3BE map03\map03_F03_block_effect.WZU
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GO12 map02\map02_trigger_Light.WZU
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TE23 map02\map02_trigger_Light_green.WZU
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TE24 map02\map02_trigger_Light_red.WZU
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cst1 map05\map05_z02_Crystal.WZU
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mct2 map05\map05_z02_crystal_Trigger.WZU
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mct3 map05\map05_z02_crystal_Trigger_Effect.WZU
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[8.Sub4]
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<080924_add>
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me11 common_effect\BG_light_flash.wzu
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tg22 map05\map05_trigger_pole01.WZU
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fpf1 common_effect\map_50top_full_poisonfog.WZU
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[9.Main]
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<Object>
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lt03 map05\map05_z02_lattice02_ani.WZU
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<NPC>
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MM01 Npc_object\youbet_v2.wzu
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MM02 Npc_object\BilmaPolks.WZU
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MM03 Npc_object\Gertrude.WZU
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MM04 Npc_object\imelda.WZU
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MM05 Npc_object\Judith.WZU
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MM06 Npc_object\Kanarelen.WZU
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MM07 Npc_object\Linstein.WZU
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MM08 Npc_object\Roren.WZU
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MM09 Npc_object\Ruber.WZU
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MM10 Npc_object\tybolt_Soldier.WZU
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MM11 Npc_object\waterain.wzu
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<Effect>
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MA04 common_effect\I_DarknessForce_effect1.WZU
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MA10 common_effect\I_LevelUp_Variation_effect1.WZU
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MA14 common_effect\I_MagicSquare2_effect1.WZU |