CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
350 lines
11 KiB
Plaintext
350 lines
11 KiB
Plaintext
[VER1.0]
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[1.Map_object]
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<domination>
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air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
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bpnt common_object\battle_potal_01.wzu
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<store>
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{building}
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st01 map06\map06_z05_armorstore.WZU
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st02 map06\map06_z05_clothstore.WZU
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st03 map06\map06_z05_fishstore.WZU
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st04 map06\map06_z05_guildhall.WZU
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st05 map06\map06_z05_hotel.WZU
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st06 map06\map06_z05_hotel_Cafe.WZU
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st07 map06\map06_z05_smithy.WZU
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st08 map06\map06_z05_warehouse.WZU
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{smithy}
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sm01 common_store\common_dra_armor_02.WZU
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sm02 common_store\common_ber_armor_02.WZU
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sm03 common_object\hammer_01.WZU
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sm06 common_object\weapon_01.WZU
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sm07 common_object\wrench_01.WZU
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sa13 common_object\anvil01a.WZU
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st56 common_object\smithy01.WZU
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<structure>
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{house}
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ho01 map06\map06_z05_square_a.WZU
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ho02 map06\map06_z05_square_b.WZU
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ho03 map06\map06_z05_square_s01.WZU
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ho04 map06\map06_z05_square_s02.WZU
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ho05 map06\map06_z05_square_s03.WZU
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ho06 map06\map06_z05_square_s04.WZU
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ho07 map06\map06_z05_square_s05.WZU
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ho08 map06\map06_z05_square_s06.WZU
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ho09 map06\map06_z05_square_s07.WZU
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ho10 map06\map06_z05_square_s08.WZU
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ho11 map06\map06_z05_bronze_house.WZU
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{military}
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mi13 map06\map06_z05_bronze_crane.WZU
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mi01 map06\map06_z05_military_building_a.WZU
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mi02 map06\map06_z05_military_buildB1.WZU
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mi03 map06\map06_z05_military_buildB2.WZU
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mi08 map06\map06_z05_military_building_01.WZU
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mi09 map06\map06_z05_military_building_02.WZU
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mi10 map06\map06_z05_military_building_03.WZU
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mi11 map06\map06_z05_military_building_04.WZU
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mi12 map06\map06_z05_military_building_05.WZU
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mi14 map06\map06_z05_military_gear.WZU
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mi04 map06\map06_z05_military_objectD_01.WZU
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mi05 map06\map06_z05_military_objectD_02.WZU
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mi06 map06\map06_z05_military_objectD_03.WZU
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mi07 map06\map06_z05_military_objectD_04.WZU
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str5 map06\map06_z05_fan01.WZU
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str6 map06\map06_z05_fan02.WZU
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{gate}
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ga03 map06\map06_z05_bronze02.WZU
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ga04 map06\map06_z05_bronze_03.WZU
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ga05 map06\map06_z05_bronze04.WZU
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ga07 map06\map06_z05_bronze_01-1.WZU
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{building_etc}
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str2 map06\map06_z05_pagoda_01.WZU
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str3 map06\map06_z05_pagoda_02.WZU
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str4 map06\map06_z05_pagoda_03.WZU
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str7 map06\map06_z05_metalfence.WZU
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{pipe}
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pp01 map06\map06_z05_object_pipe01.WZU
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pp02 map06\map06_z05_object_pipe02.WZU
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pp03 map06\map06_z05_object_pipe03.WZU
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pp04 map06\map06_z05_object_pipe04.WZU
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pp05 map06\map06_z05_object_pipe05.WZU
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pp06 map06\map06_z05_object_pipe06.WZU
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pp07 map06\map06_z05_object_pipe07.WZU
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pp08 map06\map06_z05_object_pipe08.WZU
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pp09 map06\map06_z05_object_pipe09.WZU
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pp10 map06\map06_z05_object_pipe10.WZU
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{gear}
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ger1 map06\map06_z05_military_gear_a.WZU
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ger2 map06\map06_z05_military_gear_b.WZU
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ger3 map06\map06_z05_military_gear_c.WZU
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ger4 map06\map06_z05_military_gear_d.WZU
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ger5 map06\map06_z05_military_gear_e.WZU
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ger6 map06\map06_z05_military_gear_f.WZU
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{military_obj}
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mob1 map06\map06_z05_military_object_a.WZU
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mob2 map06\map06_z05_military_object_b.WZU
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mob3 map06\map06_z05_military_object_c.WZU
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mob4 map06\map06_z05_military_object_d.WZU
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mob5 map06\map06_z05_military_object_e.WZU
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mob6 map06\map06_z05_military_object_f.WZU
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mob7 map06\map06_z05_military_object_g.WZU
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mob8 map06\map06_z05_military_object_h.WZU
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mob9 map06\map06_z05_military_object_i.WZU
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mo10 map06\map06_z05_military_object_c_a.WZU
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mo11 map06\map06_z05_military_object_d_a.WZU
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moh1 map06\map06_z05_military_manhole_02.WZU
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moh2 map06\map06_z05_military_manhole_01.WZU
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moh3 map06\map06_z05_military_manhole_02_h.WZU
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moh4 map06\map06_z05_military_manhole_01_h.WZU
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{cannon}
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cn01 common_object\map_battle01_cannon01.WZU
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cn02 common_object\map_battle01_cannon_break.WZU
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cn03 common_object\map_battle01_cannon_ether.WZU
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cn04 common_object\map_battle01_cannon_magic.WZU
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cn05 common_object\Map06_z05_ballista01.WZU
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cn06 common_object\Map06_z05_catapult01.WZU
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cn07 common_object\Map06_z05_catapult_break.WZU
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cn08 common_object\Map_Battle_catapult_ether.WZU
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cn09 common_object\Map06_z05_catapult_magic.WZU
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<object_acc>
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twb1 map_tringel\tringel_furniture_wbarrel01.WZU
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twb2 map_tringel\tringel_furniture_wbarrel02.WZU
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twt1 map_tringel\tringel_furniture_wtable01.WZU
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twt2 map_tringel\tringel_furniture_wtable02.WZU
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m1w3 Map01\Map01_z04_woodtower03.WZU
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tpli map_50top\map_50top_lion.WZU
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tpe6 map_50top\map_50top_pillar.WZU
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sh01 common_object\sandheap.WZU
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lm01 Map_Etherain\etherain_Plamp01.WZU
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etpb Map_Etherain\Etherain_Pbench.WZU
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woo1 Map_Etherain\Etherain_wood_01.WZU
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gp01 common_object\common_grilled_pig01.WZU
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crk1 map06\map06_z05_line01.wzu
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crk2 map06\map06_z05_line02.wzu
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crk3 map06\map06_z05_line03.wzu
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crk4 map06\map06_z05_line04.wzu
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{store_acc}
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bor1 common_object\board_01.WZU
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sa01 common_object\tank_01.WZU
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sa02 common_object\tank_02.WZU
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sa03 common_object\chair_01.WZU
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sa04 common_object\table_01.WZU
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sa05 common_object\chair_02.WZU
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sa06 common_object\chair_03.WZU
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sa07 common_object\table_02.WZU
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sa08 common_object\bigtank_01.WZU
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sa09 common_object\bigtank_02.WZU
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sa10 common_object\baggage_01.WZU
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sa11 common_object\baggage_02.WZU
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sa12 Map_Etherain\etherain_box_01.WZU
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sa14 Map_Etherain\etherain_basket.WZU
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sa15 Map_Etherain\etherain_boxs_01.WZU
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sa16 Map_Etherain\etherain_boxs_02.WZU
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sa17 Map_Etherain\etherain_boxs_03.WZU
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sa18 Map_Etherain\etherain_febric_h.WZU
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sa19 Map_Etherain\etherain_fishbox_01.WZU
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sa20 Map_Etherain\etherain_fishbox_02.WZU
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sa21 Map_Etherain\etherain_fishbox_03.WZU
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sa22 Map_Etherain\etherain_fishbox_04.WZU
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sa23 Map_Etherain\etherain_fishbox_05.WZU
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sa24 Map_Etherain\etherain_fishbox_06.WZU
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sa25 Map_Etherain\etherain_fruitbox_01.WZU
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sa26 Map_Etherain\etherain_fruitbox_02.WZU
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sa27 Map_Etherain\etherain_fruitbox_03.WZU
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sa28 Map_Etherain\etherain_fruitbox_04.WZU
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sa29 Map_Etherain\etherain_fruitbox_05.WZU
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sa30 Map_Etherain\etherain_fruitbox_06.WZU
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sa31 Map_Etherain\etherain_grainbag01.WZU
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sa32 Map_Etherain\etherain_grainbag02.WZU
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sa33 Map_Etherain\etherain_grainbag03.WZU
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sa34 Map_Etherain\etherain_grainbag04.WZU
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sa35 Map_Etherain\etherain_grainbag05.WZU
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sa36 Map_Etherain\etherain_grainbag06.WZU
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sa37 Map_Etherain\etherain_grainbag07.WZU
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sa38 Map_Etherain\etherain_grainbag08.WZU
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sa39 Map_Etherain\etherain_greenbasket.WZU
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sa40 Map_Etherain\etherain_greenbasket01.WZU
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sa41 Map_Etherain\etherain_greenbasket02.WZU
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sa42 Map_Etherain\etherain_greenbasket03.WZU
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sa43 Map_Etherain\etherain_greenbox_01.WZU
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sa44 Map_Etherain\etherain_greenbox_02.WZU
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sa45 Map_Etherain\etherain_greenbox_03.WZU
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sa46 Map_Etherain\etherain_greenbox_04.WZU
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sa47 Map_Etherain\etherain_greenbox_05.WZU
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sa48 Map_Etherain\etherain_greenbox_06.WZU
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sa49 Map_Etherain\etherain_kitchenboard.WZU
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sa50 Map_Etherain\etherain_kitchenboard.WZU
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sa51 Map_Etherain\etherain_pineapple.WZU
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sa52 Map_Etherain\etherain_pumpkin01.WZU
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sa53 Map_Etherain\etherain_pumpkin02.WZU
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sa54 Map_Etherain\etherain_woodtable_01.WZU
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sa55 Map_Etherain\etherain_woodtable_02.WZU
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st57 Map_Etherain\etherain_firewood01.WZU
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st58 Map_Etherain\etherain_firewood02.WZU
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st59 common_store\stand_01.WZU
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st60 common_store\chest.WZU
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st61 common_store\spear_stand.WZU
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{Props}
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hip1 Map_Etherain\Etherain_hillprops_a.WZU
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hip2 Map_Etherain\Etherain_hillprops_b.WZU
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hip3 Map_Etherain\Etherain_hillprops_c.WZU
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hip4 Map_Etherain\Etherain_hillprops_d.WZU
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hip5 Map_Etherain\Etherain_hillprops_e.WZU
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hip6 Map_Etherain\Etherain_hillprops_f.WZU
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hip7 Map_Etherain\Etherain_hillprops_g.WZU
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{construction}
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CW01 map02\map02_z01_construction_wood_01.wzu
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CW02 map02\map02_z01_construction_wood_02.wzu
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CW03 map02\map02_z01_construction_wood_03.wzu
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CW04 map02\map02_z01_construction_wood_04.wzu
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{Tent}
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bt01 map_battle01\map_battle01_tent01.WZU
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bt02 map_battle01\map_battle01_tent02.WZU
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cm01 map_Aukra\Map_Aukra_camp_01_1.WZU
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cm02 map_Aukra\Map_Aukra_camp_01_Center_Light.WZU
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cm03 map_Aukra\Map_Aukra_camp_01_Right_Light.WZU
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{barricadas}
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bb01 map_battle01\map_battle01_barricadas01.WZU
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bb02 map_battle01\map_battle01_barricadas02.WZU
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bb03 map_battle01\map_battle01_fence.WZU
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tr06 common_object\tree_fence_01.WZU
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{rocks}
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ps01 Map01\passage_stone001.wzu
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ps02 Map01\passage_stone002.wzu
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ps03 Map01\passage_stone003.wzu
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ps04 Map01\passage_stone004.wzu
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rk21 map01\rock02_01.wzu
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rk22 map01\rock02_02.wzu
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rk23 map01\rock02_03.wzu
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{balk}
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BL01 map02\map02_z01_balk1_01.wzu
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BL02 map02\map02_z01_balk1_02.wzu
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BL03 map02\map02_z01_balk1_03.wzu
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BL04 map02\map02_z01_balk2_01.wzu
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BL05 map02\map02_z01_balk2_02.wzu
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BL06 map02\map02_z01_balk2_03.wzu
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{blocks}
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z2b1 map02\map02_z02_blocks01.WZU
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z2b2 map02\map02_z02_blocks02.WZU
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z2b3 map02\map02_z02_blocks03.WZU
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z2b4 map02\map02_z02_blocks04.WZU
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brk1 Map_Etherain\Etherain_brick_01.WZU
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{stone}
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WS09 map02\map02_z01_waterway_stone_09.wzu
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WS10 map02\map02_z01_waterway_stone_10.wzu
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WS11 map02\map02_z01_waterway_stone_11.wzu
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WS13 map02\map02_z01_waterway_stone_13.wzu
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WS16 map02\map02_z01_waterway_stone_16.wzu
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WS17 map02\map02_z01_waterway_stone_17.wzu
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<tree>
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m4t1 map04\map04_z04_tree01.WZU
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m4t2 map04\map04_z04_tree02.WZU
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m4t3 map04\map04_z04_tree03.WZU
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m4t4 map04\map04_z04_tree04.WZU
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m4t5 map04\map04_z04_tree05.WZU
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m4t6 map04\map04_z04_tree06.WZU
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tr01 common_object\tree_bits_01.WZU
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tr02 common_object\tree_bits_02.WZU
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tr03 common_object\tree_bits_03.WZU
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tr04 common_object\tree_bits_04.WZU
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tr05 common_object\tree_bits_05.WZU
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trs1 common_object\tree_shadow.WZU
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<flag>
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tpf1 map_50top\map_50top_flag01.WZU
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tpf2 map_50top\map_50top_flag02.WZU
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tpf3 map_50top\map_50top_flag03.WZU
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tpf4 map_50top\map_50top_flag04.WZU
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tpf5 map_50top\map_50top_flag05.WZU
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tpf6 map_50top\map_50top_flag06.WZU
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tpf7 map_50top\map_50top_flag07.WZU
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tpf8 map_50top\map_50top_flag08.WZU
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bf01 map_battle01\map_battle01_flag01.WZU
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bf02 map_battle01\map_battle01_flag02.WZU
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bf03 map_battle01\map_battle01_flag03.WZU
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bc01 map_battle01\map_battle01_castl_flag01.WZU
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bc02 map_battle01\map_battle01_castl_flag02.WZU
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bc03 map_battle01\map_battle01_castl_flag03.WZU
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bc04 map_battle01\map_battle01_castl_flag04.WZU
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fl01 map_battle01\map_batte01_z02_flag.WZU
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<Field_object>
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fo01 map_battle01\map_battle01_table.WZU
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fo02 map_battle01\map_battle01_map_h.WZU
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fo03 map_battle01\map_battle01_lamp.WZU
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fo04 map_battle01\map_battle01_crystal.WZU
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[2.Effect]
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ne08 common_effect\effect_smoke_small.wzu
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cp01 common_effect\map_battle_campfire.WZU
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mlfL common_effect\Effect_lampfire_L.wzu
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mlfM common_effect\Effect_lampfire_M.wzu
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mlfS common_effect\Effect_lampfire_S.wzu
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mlbm common_effect\Effect_lampfireB_M.wzu
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mlgm common_effect\Effect_lampfireG_M.wzu
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mltm common_effect\Effect_light.wzu
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mlum common_effect\Effect_light01.wzu
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mlwm common_effect\Effect_light03.wzu
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efmt common_effect\effect_moth.wzu
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me01 common_effect\BG_flower_leaf.WZU
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me03 common_effect\BG_Water_Course.WZU
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me04 common_effect\BG_Water_Course_thin.WZU
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me05 common_effect\BG_Water_Course_short.WZU
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me08 common_effect\BG_Smoke_Green.WZU
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me09 common_effect\BG_Wind_Sand.WZU
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etw1 common_effect\effect_tringel_water01.WZU
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etw2 common_effect\effect_tringel_water02.WZU
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mrdp common_effect\Effect_waterdrop.WZU
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ne01 common_effect\effect_etherain_fountain001.wzu
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ne06 common_effect\effect_etherain_smoke01.WZU
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ne07 common_effect\effect_etherain_smoke02.WZU
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to01 map02\map02_z04_torch.wzu
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trdw map_tringel\Tringel_damwater01.WZU
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AFta common_effect\map_Aukra_Fountain.WZU
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m4wa map04\effect_weather_ash.WZU
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[3.Lookpoint]
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LKDM common_object\common_lookdummy.wzu
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LKMO common_object\common_lookdummy_1.wzu
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[4.Potal]
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pT01 common_effect\Effect_portal1.WZU
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wpnt common_object\waypoint01.wzu
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[5.HF_object]
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[6.Mission_object]
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<trigger_object>
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ga06 map06\map06_z05_bronze_01.WZU
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<add>
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fc01 common_object\map_conflict_fence01.WZU
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fc02 common_object\map_conflict_fence02.WZU
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fc03 common_object\map_conflict_fence03.WZU
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pT05 common_effect\effect_Potal_Main.WZU
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pT06 common_effect\effect_Potal_Sub.WZU
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