Files
Sun1602/GameClients/CN1602/Data/Map/Object/map_battle01.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

389 lines
13 KiB
Plaintext

[VER1.0]
[1.Map_object]
<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<candle>
Can1 map05\map05_z05_big_candle.WZU
Can2 map05\map05_z05_candlestick01.WZU
Can3 map05\map05_z05_candlestick02_l.WZU
Can4 map05\map05_z05_candlestick02_m.WZU
Can5 map05\map05_z05_candlestick02_s.WZU
Can6 map05\map05_z05_candle_01.WZU
Can7 map05\map05_z05_candle_02-1.WZU
Can8 map05\map05_z05_candle_02.WZU
Can9 map05\map05_z05_candle_03.WZU
Cand map05\map05_z05_candle_04.WZU
<barricadas>
bb01 map_battle01\map_battle01_barricadas01.WZU
bb02 map_battle01\map_battle01_barricadas02.WZU
bb03 map_battle01\map_battle01_fence.WZU
tr06 common_object\tree_fence_01.WZU
<Tent>
bt01 map_battle01\map_battle01_tent01.WZU
bt02 map_battle01\map_battle01_tent02.WZU
bt03 Map01\Map01_z04_woodtower01.WZU
bt04 Map01\Map01_z04_woodtower02.WZU
bt05 Map01\Map01_z04_woodtower03.WZU
bt06 Map01\Map01_z04_camp01.WZU
bt07 Map01\Map01_z04_camp02.WZU
fo07 map_battle01\map_battle01_tent01.WZU
<torch>
VSj1 common_object\torch_big01.WZU
VSj2 Map05\map05_z02_torch_big02.wzu
VSj3 common_object\torch_small01_light.WZU
VSj4 common_object\torch_small02_light.WZU
VSj5 Map05\map05_z02_torch_small03.WZU
VSj6 map02\map02_z04_torch.wzu
VSj7 common_object\torch_small01.wzu
VSj8 common_object\torch_small02.wzu
tpt1 map_50top\map_50top_torch01.WZU
IA01 map_tringel\tringel_interiorarticle01_candlestand.wzu
IA10 map_tringel\tringel_interiorarticle02_candlestand01.wzu
IA11 map_tringel\tringel_interiorarticle02_candlestand02.wzu
<Pot>
SPt1 Map03\Map03_Z03_Pot01.WZU
SPt2 Map03\Map03_Z03_Pot02.WZU
SPt3 Map03\Map03_Z03_Pot03.WZU
SPt4 Map03\Map03_Z03_Pot04.WZU
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
tpfb map_50top\map_50top_firebowl.WZU
po10 map_battle01\map_bettle01_z02_pot01.WZU
<iron_pot>
irp1 map04\map04_z04_ironpot_big01.WZU
irp2 map04\map04_z04_ironpot_big02.WZU
irp3 map04\map04_z04_ironpot_small01.WZU
irp4 map04\map04_z04_ironpot_small02.WZU
<tree>
m4t1 map04\map04_z04_tree01.WZU
m4t2 map04\map04_z04_tree02.WZU
m4t3 map04\map04_z04_tree03.WZU
m4t4 map04\map04_z04_tree04.WZU
m4t5 map04\map04_z04_tree05.WZU
m4t6 map04\map04_z04_tree06.WZU
tr01 common_object\tree_bits_01.WZU
tr02 common_object\tree_bits_02.WZU
tr03 common_object\tree_bits_03.WZU
tr04 common_object\tree_bits_04.WZU
tr05 common_object\tree_bits_05.WZU
trs1 common_object\tree_shadow.WZU
<carriage>
ca01 map04\map04_z04_carriage_01.WZU
ca02 map04\map04_z04_carriage_02.WZU
<rocks>
ps01 Map01\passage_stone001.wzu
ps02 Map01\passage_stone002.wzu
ps03 Map01\passage_stone003.wzu
ps04 Map01\passage_stone004.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu
STN1 map05\map05_z04_stone001.WZU
STN2 map05\map05_z04_stone002.WZU
STN3 map05\map05_z04_stone003.WZU
STN4 map05\map05_z04_stone004.WZU
<object_acc>
acO1 map04\map04_z04_acc_01.WZU
acO2 map04\map04_z04_acc_02.WZU
acO3 map04\map04_z04_acc_03.WZU
acO4 map04\map04_z04_acc_04.WZU
saO7 common_object\common_itemboxA.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
gp01 common_object\common_grilled_pig01.WZU
sa12 Map_Etherain\etherain_box_01.WZU
sa14 Map_Etherain\etherain_basket.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
twb1 map_tringel\tringel_furniture_wbarrel01.WZU
twb2 map_tringel\tringel_furniture_wbarrel02.WZU
twt1 map_tringel\tringel_furniture_wtable01.WZU
twt2 map_tringel\tringel_furniture_wtable02.WZU
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
tpli map_50top\map_50top_lion.WZU
tpe6 map_50top\map_50top_pillar.WZU
<research_object>
btl1 map_battle01\map_Battle_bookcase.WZU
btl2 map_battle01\map_Battle_chair.WZU
btl3 map_battle01\map_Battle_chair01.WZU
btl4 map_battle01\map_Battle_chair02.WZU
btl5 map_battle01\map_Battle_box.WZU
btl6 map_battle01\map_Battle_oil.WZU
btl7 map_battle01\map_Battle01_interior.WZU
btl8 map_battle01\map_Battle01_trigger_crysta01.WZU
<flag>
tpf1 map_50top\map_50top_flag01.WZU
tpf2 map_50top\map_50top_flag02.WZU
tpf3 map_50top\map_50top_flag03.WZU
tpf4 map_50top\map_50top_flag04.WZU
tpf5 map_50top\map_50top_flag05.WZU
tpf6 map_50top\map_50top_flag06.WZU
tpf7 map_50top\map_50top_flag07.WZU
tpf8 map_50top\map_50top_flag08.WZU
bf01 map_battle01\map_battle01_flag01.WZU
bf02 map_battle01\map_battle01_flag02.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bc01 map_battle01\map_battle01_castl_flag01.WZU
bc02 map_battle01\map_battle01_castl_flag02.WZU
bc03 map_battle01\map_battle01_castl_flag03.WZU
bc04 map_battle01\map_battle01_castl_flag04.WZU
fl01 map_battle01\map_batte01_z02_flag.WZU
<Cannon>
cn01 common_object\map_battle01_cannon01.WZU
cn02 common_object\map_battle01_cannon_break.WZU
cn03 common_object\map_battle01_cannon_ether.WZU
cn04 common_object\map_battle01_cannon_magic.WZU
cn05 common_object\Map06_z05_ballista01.WZU
cn06 common_object\Map06_z05_catapult01.WZU
cn07 common_object\Map06_z05_catapult_break.WZU
cn08 common_object\Map_Battle_catapult_ether.WZU
cn09 common_object\Map06_z05_catapult_magic.WZU
<Field_object>
fo01 map_battle01\map_battle01_table.WZU
fo02 map_battle01\map_battle01_map_h.WZU
fo03 map_battle01\map_battle01_lamp.WZU
fo04 map_battle01\map_battle01_crystal.WZU
<z02_object>
st01 map_battle01\map_battle01_z02_stone01.WZU
st02 map_battle01\map_battle01_z02_stone02.WZU
st03 map_battle01\map_battle01_z02_stone03.WZU
tpe4 map_50top\map_50top_bigpot.WZU
tpe5 map_50top\map_50top_bigpot01.WZU
BSC2 map05\map05_z05_candle_04.WZU
we01 map_battle01\map_battle01_z02_weapon.WZU
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
WS12 map02\map02_z01_waterway_stone_12.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS14 map02\map02_z01_waterway_stone_14.wzu
WS15 map02\map02_z01_waterway_stone_15.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu
z2b5 map02\map02_z02_block01.WZU
z2b6 map02\map02_z02_block02.WZU
z2b7 map02\map02_z02_block03.WZU
z2b8 map02\map02_z02_block04.WZU
z2p2 map02\map02_z02_pillar_02.WZU
z2p3 map02\map02_z02_pillar_03.WZU
z2z9 common_object\sandheap.wzu
<z02_balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu
<z02_woodbox>o
wb01 map05\map05_z02_woodbox01.WZU
wb02 map05\map05_z02_woodbox02.WZU
wb03 map05\map05_z02_woodbox03.WZU
wb04 map05\map05_z02_woodbox04.WZU
<z03>
nb01 common_effect\map_battle_campfire.WZU
<lamp>
bl01 map_battle01\map_battle01_lamp01.WZU
<object_acc_1>
ky01 Map01\map01_z04_balk2_01.WZU
ky02 Map01\map01_z04_balk2_02.WZU
ky03 common_object\weapon_01.WZU
ky04 Map_Tringel\tringel_interiorarticle01_candlestand.WZU
ky05 Map_Tringel\tringel_interiorarticle02_candlestand01.WZU
ky06 Map_Tringel\tringel_interiorarticle02_candlestand02.WZU
<armor>
{berserker}
ba01 common_store\common_ber_boots_01_a.WZU
ba02 common_store\common_ber_boots_02_a.WZU
ba03 common_store\common_ber_glove_01_a.WZU
ba04 common_store\common_ber_glove_02_a.WZU
ba05 common_store\common_ber_helm_01_a.WZU
ba06 common_store\common_ber_helm_02_a.WZU
ba07 common_store\common_ber_shoulder_01_a.WZU
ba08 common_store\common_ber_shoulder_02_a.WZU
ba09 common_store\common_ber_boots_01_a.WZU
ba10 common_store\common_ber_boots_02_a.WZU
ba11 common_store\common_ber_armor_02.WZU
{dragon}
da01 common_store\common_dra_armor_01_a.WZU
da02 common_store\common_dra_armor_02.WZU
da03 common_store\common_dra_boots_01_a.WZU
da04 common_store\common_dra_boots_02_a.WZU
da05 common_store\common_dra_glove_01_a.WZU
da06 common_store\common_dra_glove_02_a.WZU
da07 common_store\common_dra_helm_01_a.WZU
da08 common_store\common_dra_helm_02_a.WZU
{valkyrie}
va01 common_store\common_val_shirt_01_a.WZU
va02 common_store\common_val_shirt_02_a.WZU
va03 common_store\common_val_boots_01_a.WZU
va04 common_store\common_val_boots_02_a.WZU
va05 common_store\common_val_glove_01_a.WZU
va06 common_store\common_val_glove_02_a.WZU
va07 common_store\common_val_helm_01_a.WZU
va08 common_store\common_val_helm_02_a.WZU
va09 common_store\common_val_shoulder_01_a.WZU
va10 common_store\common_val_shoulder_02_a.WZU
{elemantal}
ea01 common_store\common_ele_boots_01_a.WZU
ea02 common_store\common_ele_boots_02_a.WZU
ea03 common_store\common_ele_glove_01_a.WZU
ea04 common_store\common_ele_glove_02_a.WZU
ea05 common_store\common_ele_helm_01_a.WZU
ea06 common_store\common_ele_helm_02_a.WZU
ea07 common_store\common_ele_shoulder_01_a.WZU
ea08 common_store\common_ele_shoulder_02_a.WZU
<weapon>
{berserker}
bs01 common_store\common_ber_swd_01_a.WZU
bs02 common_store\common_ber_swd_02_a.WZU
bs03 common_store\common_ber_swd_03_a.WZU
bx01 common_store\common_ber_axe_01_a.WZU
bx02 common_store\common_ber_axe_02_a.WZU
bx03 common_store\common_ber_axe_03_a.WZU
{dragon}
ds01 common_store\common_dra_swd_01_a.WZU
ds02 common_store\common_dra_swd_02_a.WZU
ds03 common_store\common_dra_swd_03_a.WZU
dp01 common_store\common_dra_spr_01_a.WZU
dp02 common_store\common_dra_spr_02_a.WZU
dp03 common_store\common_dra_spr_03_a.WZU
{valkyrie}
vb01 common_store\common_val_bow_01_a.WZU
vb02 common_store\common_val_bow_02_a.WZU
vb03 common_store\common_val_bow_03_a.WZU
ve01 common_store\common_val_eth_01_a.WZU
ve02 common_store\common_val_eth_02_a.WZU
ve03 common_store\common_val_eth_03_a.WZU
{elemental}
eo01 common_store\common_ele_orb_01_a.WZU
eo02 common_store\common_ele_orb_02_a.WZU
eo03 common_store\common_ele_orb_03_a.WZU
es01 common_store\common_ele_stf_01_a.WZU
es02 common_store\common_ele_stf_02_a.WZU
es03 common_store\common_ele_stf_03_a.WZU
[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mlgs common_effect\Effect_lampfireG_S.WZU
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
neb1 common_effect\map_battle01_lightway01.WZU
neb2 common_effect\map_battle01_lightway02.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
n002 common_effect\effect_map03_snow.wzu
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
etw3 common_effect\passage_waterfall001.WZU
etw4 common_effect\passage_waterfall002.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
<trigger_object>
mb01 map_battle01\map_battle01_trigger_castlebridge01.WZU
mb02 map_battle01\map_battle01_trigger_castldoor01.WZU
mb03 map_battle01\map_battle01_trigger_castldoor02.WZU
mb04 map_battle01\map_battle01_trigger_castldoor02_L.WZU
mb05 map_battle01\map_battle01_trigger_stone.WZU
btt1 map_battle01\map_battle01_crystal_trigger.WZU
btt2 map_battle01\map_battle01_breakablewall_trigger.WZU
btt3 map_battle01\map_battle01_crystalstand.WZU
btt4 map_battle01\map_battle01_unbreakablewall.WZU
bat1 map_battle01\map_battle01_trigger_arms01.WZU
bat2 map_battle01\map_battle01_trigger_arms02.WZU
bat3 map_battle01\map_battle01_trigger_arms03.WZU
bat4 map_battle01\map_battle01_trigger_arms04.WZU
bat5 map_battle01\map_Battle01_trigger_crysta.WZU
bat6 map_battle01\map_Battle01_trigger_blastfurnace.WZU
bat7 map_battle01\map_Battle01_trigger_rack.WZU
btc1 map_battle01\map_Battle01_z02_Crystal.WZU
trtc map_battle01\map_battel02-5_trigger_TheCrown.WZU //각인룸왕좌
TrA5 map207\map207_trigger_bluecrystal_A000.WZU //블루이그니스결계석
<Event>
cf0y common_effect\effect_campfire_yellow.WZU
tls1 map_50top\map_50top_lion_statue.WZU
<0818MAIN>
MA01 common_effect\I_Attribute_Variation_effect1.WZU
MA02 common_effect\I_Attribute_Variation_effect2.WZU
MA03 common_effect\I_Attribute_Variation_effect3.WZU
<0817Event>
lve1 map01\map01_z01_trigger_Lever.wzu
GO12 map02\map02_trigger_Light.WZU
tg22 map05\map05_trigger_pole01.WZU
M3BE map03\map03_F03_block_effect.WZU