Files
Sun1602/GameClients/CN1602/Data/NPC/M0432/Flame_Drake.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

146 lines
3.9 KiBLFS
Plaintext

Version 0.0.2
Mesh "flame_drake_mesh.wzm", "flame_drake_mesh.wzm", "flame_drake_mesh.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -4.72256, -0.860095, 1.76685, 5.14131, 3.78436, 5.47595 )
SPHERE( 0.209372, 1.8449, 3.18667, 4.94166 )
BVExtra
{
AABB( 1, -0.587561, -0.305095, 3.53185, 0.52631, 0.81936, 4.61094, 0 )
}
}
Action
{
N001 "flame_drake_standidle.wza"
SND( 17.6, 0, 7215 )
SND( 70.4, 0, 7215 )
SND( 27.5, 0, 7214 )
SND( 83.6, 0, 7214 )
SND( 42.9, 0, 7207, 7208, 7206, 7207, 7208 )
N002 "flame_drake_stand.wza"
SND( 13.2, 0, 7215 )
SND( 69.3, 0, 7215 )
SND( 33, 0, 7214 )
SND( 85.8, 0, 7214 )
N003 "flame_drake_attackstand.wza"
SND( 59.15, 0, 7215 )
SND( 29.25, 0, 7215 )
SND( 9.1, 0, 7218 )
SND( 42.25, 0, 7218 )
N004 "flame_drake_walk.wza"
SND( 107.8, 0, 7215 )
SND( 56.1, 0, 7215 )
SND( 16.5, 0, 7214 )
SND( 72.6, 0, 7214 )
N005 "flame_drake_run.wza"
SND( 63.05, 0, 7215 )
SND( 32.5, 0, 7215 )
SND( 9.1, 0, 7218 )
SND( 42.9, 0, 7218 )
A001 "flame_drake_attack.wza"
SND( 2, 0, 7216 )
SND( 18, 0, 7215 )
SND( 6, 0, 7218 )
SND( 21, 0, 7200, 7201 )
CUS( 24, 1, 1, 0, 0, 0, 0 )
CUS( 24, 1, 2, 0, 0, 0, 0 )
S752 "flame_drake_skill_slowwing.wza"
SND( 0, 0, 7216 )
SND( 25.6, 0, 7215 )
SND( 6.4, 0, 7214 )
CUS( 33.28, 1, 1, 0, 0, 0, 0 )
CUS( 33.28, 1, 2, 0, 0, 0, 0 )
S748 "flame_drake_skill_firebress.wza"
SND( 34.2, 0, 7217 )
SND( 37.05, 0, 7215 )
SND( 41.8, 0, 7206 )
EFF( 16.15, 13, 1, 0.3, 0, 0, 0, 0.727726, 0, 0.685868, 0, J012, 1, 1, 1 )
EFF( 60.8, 13, 1, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 )
EFF( 47.5, 13, 0, 2, 0, 0.1, -0.501944, 0.487496, 0.512495, 0.497743, 2, K340, 1, 1, 1 )
EFF( 94.05, 13, 0, 0, 0, 0, 0.0400043, 0.726618, -0.0377033, 0.684838, 1, B000, 0.5, 0.5, 0.5 )
CUS( 48.45, 1, 1, 0, 0, 0, 0 )
CUS( 48.45, 1, 2, 0, 0, 0, 0 )
S928 "flame_drake_skill_summonsoldier.wza"
SND( 14, 0, 7215 )
SND( 72, 0, 7216 )
SND( 26, 0, 7214 )
SND( 87, 0, 7214 )
SND( 16, 0, 7206, 7207 )
EFF( 24, 13, 0, 0.4, 0, 0, 0, 0.68529, 0, 0.728271, 2, A500, 1, 1, 1 )
EFF( 91, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, A500, 1, 1, 1 )
EFF( 24, 13, 1, 0.4, 0, 0, 0, 0, 0, 1, 2, B006, 1, 1, 1 )
EFF( 70, 13, 1, 0, 0, 0, 0, 0, 0, 1, 1, B006, 1, 1, 1 )
CUS( 51, 1, 1, 0, 0, 0, 0 )
H0L1 "flame_drake_smalldamage1.wza"
SND( 0, 0, 7210, 7211 )
SND( 2.72, 0, 7218 )
H0R1 "flame_drake_smalldamage2.wza"
SND( 0, 0, 7210, 7211 )
SND( 2.72, 0, 7218 )
H0L2 "flame_drake_bigdamage2.wza"
SND( 0, 0, 7212, 7211, 7210, 7212 )
SND( 34.65, 0, 7215 )
SND( 21.15, 0, 7218 )
H0R2 "flame_drake_bigdamage1.wza"
SND( 0, 0, 7210, 7211, 7212, 7212 )
SND( 33.75, 0, 7215 )
SND( 24.75, 0, 7218 )
HS01 "flame_drake_skilldamage001.wza"
SND( 0, 0, 7210, 7212, 7211, 7212 )
HS02 "flame_drake_skilldamage002.wza"
HS03 "flame_drake_skilldamage003.wza"
HS04 "flame_drake_skilldamage004.wza"
SND( 13.86, 0, 7215 )
SND( 20.79, 0, 7214 )
M001 "flame_drake_defense.wza"
SND( 0, 0, 7204, 7205 )
F001 "flame_drake_down.wza"
SND( 8.64, 0, 7202 )
SND( 37.44, 0, 7216 )
SND( 16.56, 0, 7215 )
SND( 23.76, 0, 7218 )
F002 "flame_drake_downpose.wza"
F003 "flame_drake_downreturn.wza"
SND( 2.48, 0, 7214 )
SND( 21.08, 0, 7215 )
F004 "flame_drake_faint.wza"
SND( 106.7, 0, 7215 )
SND( 55, 0, 7215 )
SND( 17.6, 0, 7214 )
SND( 72.6, 0, 7214 )
D001 "flame_drake_die.wza"
SND( 5.92, 0, 7203, 7203, 7209 )
SND( 14.06, 0, 7202 )
SND( 17.76, 0, 7215 )
SND( 32.56, 0, 7214 )
SND( 25.16, 0, 7217 )
D002 "flame_drake_dielong.wza"
SND( 3.52, 0, 7209, 7209, 7203 )
SND( 10.56, 0, 7214 )
SND( 16.72, 0, 7202 )
}
Bone
{
CAM1 7
BODY 3
}
SubType 0
{
Render All
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "drakeofflame_n.dds"
Specular 0 "DrakeofFlame_s.dds"
}