Files
Sun1602/GameClients/CN1602/Data/NPC/M9010/Death_Shaman2.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

130 lines
4.4 KiBLFS
Plaintext

Version 0.0.2
Mesh "Death_Shaman2_Mesh.WZM", "death_shaman2_mesh_1.wzm", "death_shaman2_mesh_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -1.98573, -1.24894, -0.0458679, 1.98652, 3.79979, 2.77897 )
SPHERE( 0.422547, 1.09419, 0.453316, 2.86841 )
}
Action
{
N001 "death_shaman2_standidle.wza" IPT( 0 )
SND( 15.3, 0, 18216, 18217 )
N002 "death_shaman2_stand.wza" IPT( 0 )
N003 "death_shaman2_attackstand.wza" IPT( 0 )
SND( 5.2, 0, 18203, 18204, 18205 )
N004 "death_shaman2_walk.wza" IPT( 0 )
SND( 0, 0, 18203, 18204, 18205, 139 )
SND( 25, 0, 18203, 18204, 18205, 139 )
SND( 5, 0, 18224, 18225, 18226 )
SND( 24, 0, 18224, 18225, 18226 )
SND( 28.5, 0, 18224, 18225, 18226 )
SND( 48, 0, 18224, 18225, 18226 )
N005 "death_shaman2_run.wza" IPT( 0 )
SND( 0, 0, 18203, 18204, 18205 )
SND( 1.5, 0, 18224, 18225, 18226 )
SND( 15, 0, 18224, 18225, 18226 )
SND( 30, 0, 18224, 18225, 18226 )
N006 "death_shaman2_attack1.wza" IPT( 0 )
SND( 17.4, 0, 18200, 18201, 18202 )
SND( 16.2, 0, 18235, 18236, 18237 )
A001 "death_shaman2_attack1.wza" IPT( 0 )
SND( 17.4, 0, 18200, 18201, 18202 )
SND( 17.4, 0, 18235, 18236, 18237 )
A002 "death_shaman2_attack2.wza" IPT( 0 )
SND( 26.6, 0, 18200, 18201, 18202 )
SND( 4.2, 0, 18224, 18225, 18226 )
SND( 28, 0, 18224, 18225, 18226 )
SND( 26.6, 0, 18235, 18236, 18237 )
S001 "death_shaman2_skill_semonrezenspit.wza" IPT( 0 )
SND( 31.5, 0, 18218, 18219, 18220 )
SND( 31.5, 0, 18233 )
EFF( 9.8, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L747, 1.8, 1.8, 1.8 )
ROT( 0, 0, 0)
CUS( 32.2, 1, 1, 0, 0, 0, 0 )
S002 "death_shaman2_skill_rangeall.wza" IPT( 0 )
SND( 20.4, 0, 18200, 18201, 18202 )
SND( 15.6, 0, 18227, 18228, 18229, 18230 )
SND( 13.2, 0, 18224, 18225, 18226 )
SND( 19.2, 0, 18231 )
EFF( 0, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L752, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
CUS( 21.6, 1, 1, 0, 0, 0, 0 )
S003 "death_shaman2_skill_semonrezenspit.wza" IPT( 0 )
SND( 30.8, 0, 18218, 18219, 18220 )
SND( 30.8, 0, 18234 )
EFF( 11.9, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L757, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
CUS( 32.2, 1, 1, 0, 0, 0, 0 )
S731 "death_shaman2_skill_usquake.wza" IPT( 0 )
SND( 0, 0, 18232 )
S732 "death_shaman2_skill_shockwave.wza" IPT( 0 )
SND( 31, 0, 18218, 18219, 18220 )
SND( 35, 0, 18224, 18225, 18226 )
S733 "death_shaman2_skill_chargeduper.wza" IPT( 0 )
S901 "death_shaman2_skill_semonrezenspit.wza" IPT( 0 )
SND( 30.8, 0, 18218, 18219, 18220 )
H0L1 "death_shaman2_damage_sl.wza" IPT( 0 )
SND( 0, 0, 18206, 18207 )
H0R1 "death_shaman2_damage_sr.wza" IPT( 0 )
SND( 0, 0, 18206, 18207 )
H0L2 "death_shaman2_damage_bl.wza" IPT( 0 )
SND( 0, 0, 18208, 18209 )
H0R2 "death_shaman2_damage_br.wza" IPT( 0 )
SND( 0, 0, 18208, 18209 )
HS01 "death_shaman2_damageskill[a].wza" IPT( 0 )
SND( 0, 0, 18206, 18207 )
HS02 "death_shaman2_damageskill[b].wza" IPT( 0 )
HS03 "death_shaman2_damageskill[c].wza" IPT( 0 )
SND( 5.67, 0, 18227, 18228, 18229, 18230 )
HS04 "death_shaman2_damageskill[d].wza" IPT( 0 )
SND( 43.71, 0, 18216, 18217 )
M001 "death_shaman2_defense.wza" IPT( 0 )
SND( 0, 0, 18212, 18213, 18214, 18215 )
F001 "death_shaman2_damagecri[a].wza" IPT( 0 )
SND( 0, 0, 18208, 18209 )
F002 "death_shaman2_damagecri[b].wza" IPT( 0 )
F003 "death_shaman2_damagecri[c].wza" IPT( 0 )
SND( 0, 0, 18216, 18217 )
SND( 36.4, 0, 18218, 18219, 18220 )
F004 "death_shaman2_faint.wza" IPT( 0 )
SND( 0, 0, 18118, 18119, 139 )
D001 "death_shaman2_dienor.wza" IPT( 0 )
SND( 0, 0, 18206, 18207 )
SND( 6.2, 0, 18210, 18211 )
SND( 4.65, 0, 18224, 18225, 18226 )
SND( 10.85, 0, 18224, 18225, 18226 )
SND( 32.55, 0, 18224, 18225, 18226 )
SND( 49.6, 0, 18224, 18225, 18226 )
SND( 69.75, 0, 18227, 18228, 18229, 18230 )
D002 "death_shaman2_dienor.wza" IPT( 0 )
SND( 0, 0, 18206, 18207 )
SND( 6.2, 0, 18210, 18211 )
SND( 4.65, 0, 18224, 18225, 18226 )
SND( 12.4, 0, 18224, 18225, 18226 )
SND( 32.55, 0, 18224, 18225, 18226 )
SND( 48.05, 0, 18224, 18225, 18226 )
SND( 69.75, 0, 18227, 18228, 18229, 18230 )
}
SubType 0
{
Scale 1.8
Render All
Render All Color( 255, 252, 236 )
SpecularColor( 255, 166, 77 )
AmbientColor( 147, 136, 134 )
}
Texture
{
Normal 0 "dm_a_monster_nor.dds"
Normal 1 "dm_a_man_normal.dds"
Specular 0 "dm_a_monster_spc.dds"
Specular 1 "dm_a_man_specullar.dds"
}