Files
Sun1602/GameClients/CN1602/Data/Weapon/Shadow/W100/Candy_Whip_sha.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

142 lines
2.3 KiBLFS
Plaintext

Version 0.0.2
Mesh "Candy_Whip_sha.WZM" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.208965, -0.118677, -0.023205, 1.11078, 0.117936, 0.0486191 )
SPHERE( 0.450662, -0.00160477, 0.00660472, 0.660153 )
}
Action
{
S501 "wp_s501_whip-attack.wza" 0.8
S510 "wp_s510_shadowspear.wza"
S519 "wp_s519_downslash.wza" 1.2
S522 "wp_s522_dark-slash.wza"
N352 "wp_n352_stand_idle2.wza"
}
Bone
{
EFF1 9
EFF2 10
ETER 9
}
SubType 0
{
Render All
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 1
{
Render All
Render All Lighting
SpecularColor( 172, 67, 4 )
AmbientColor( 0, 0, 0 )
Map( cccc )
Stream( 3, 0.5 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 2
{
Render All
Render All Lighting
Color( 255, 128, 255 )
SpecularColor( 128, 255, 255 )
AmbientColor( 64, 0, 0 )
Map( aaaa )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 3
{
Render All
Render All Lighting
Color( 255, 170, 255 )
AmbientColor( 0, 0, 0 )
Map( bbbb )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 4
{
Render All
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 5
{
Render All
Render All Lighting
SpecularColor( 172, 67, 4 )
AmbientColor( 0, 0, 0 )
Map( cccc )
Stream( 3, 0.5 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 6
{
Render All
Render All Lighting
Color( 255, 128, 255 )
SpecularColor( 128, 255, 255 )
AmbientColor( 64, 0, 0 )
Map( aaaa )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 7
{
Render All
Render All Lighting
Color( 255, 170, 255 )
AmbientColor( 0, 0, 0 )
Map( bbbb )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
LOD 5, 10, 15, 20, 10000, 10000
}
Texture
{
Normal 0 "candyweapon_no.dds"
Specular 0 "CandyWeapon_sp.DDS"
Internal 0 "candyweapon_sp.dds"
External aaaa "test03.dds"
External bbbb "test04.dds"
External cccc "test02.dds"
}