Files
Sun1602/GameClients/KR/Data/Map/Object/Map04_z03.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

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[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<waypoint>
wpnt common_object\waypoint01.wzu
[2.Effect]
m4wa map04\effect_weather_ash.WZU
<Volcano>
Nlv1 map04\effect_actionlava01_S.WZU
Nlv2 map04\effect_actionlava01_M.WZU
Nlv3 map04\effect_actionlava01_L.WZU
<Smoke>
Smk1 map04\effect_smokeA01.WZU
Smk2 map04\effect_smokeB01.WZU
Smk3 map04\effect_smokeB02.WZU
Smk4 map04\effect_smokeB03.WZU
Smk5 map04\effect_smokeC01.WZU
Smk6 map04\effect_smokeC02.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
[5.HF_object]
[6.Mission_object]
<main_trigger>
m4sd map04\map04_z02_stonedoor.WZU
m4rb map04\Map04_z02_rotatebridge01.WZU
m4ta map04\map04_z02_TRlava.WZU
m4s2 map04\map04_z02_soarbridge02.WZU
m4s3 map04\map04_z02_soarbridge03.WZU
m4md map04\map04_z02_door1.WZU
m4sk map04\map04_shakebrige01.WZU
m4lg map04\map04_z02_lava_gate.WZU
m4ts map04\map04_z02_torch_switch.WZU
<add_trigger_070129>
mT01 map04\map04_z02_DrakeofFlame01.WZU
mT02 map04\map04_z02_Trigger_CrystalBall.WZU
mT03 map04\map04_z02_Trigger_CrystalBall_effect.WZU
mT04 map04\map04_z02_horn_switch01.WZU
mT05 map04\map04_trigger_statue2.WZU
mT06 map04\map04_trigger_Flame_breath.WZU
mT07 map04\Map04_z02_trigger_elementalStatue.WZU
mT09 map04\map04_03_trigger_Pintrap01.WZU
mT10 map04\map04_shakebrige01.WZU
mT11 map02\map02_trigger_pole01_Beam_blue.WZU
mT12 map02\map02_trigger_pole01_Beam_red.WZU
mT13 map04\map04_trigger_FallingStone.WZU
m4s1 map04\map04_z01_switch01.WZU
<add_trigger_070321>
CB02 map02\map02_z01_cobweb_02.wzu
al01 map04\Map04_z04_aidlight01.WZU
al02 map04\Map04_z04_aidlight02.WZU
Tg11 map02\map02_trigger_dragontomb01.WZU
GO06 Map02\map02_trigger_egg01.WZU
tpe8 map_50top\map_50top_dragonhead01.WZU
tpw4 map_50top\map_50top_walllight04.WZU
TE23 map02\map02_trigger_Light_green.WZU
GO12 map02\map02_trigger_Light.WZU
Tg12 Map02\map02_trigger_dragontomb01_effect.WZU
Tg15 Map02\map02_trigger_pole01_Beam.WZU
tk16 map01\map01_trigger_et-column_effect.wzu
tpe2 map_50top\map_50top_crystalstand.WZU
cf0b common_effect\effect_campfire_blue.WZU
di03 common_effect\BG_ice_down3.WZU
mT08 map04\Map04_02_Trigger_StoneWall.WZU
lp01 map02\map02_trigger_lamp03_effectGreen.WZU
Tg02 map02\map02_trigger_Block.WZU
lo02 map02\map02_z01_blockcage_A.WZU
me11 common_effect\BG_light_flash.wzu
<Dayly_Quest_Object>
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU