Files
Sun1602/GameClients/KR/Data/Map/Object/Map04_z04.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

162 lines
4.2 KiB
Plaintext

[VER1.0]
[1.Map_object]
<Object_opt>
m4b1 map04\map04_04_bone01.WZU //焕
m4b2 map04\map04_04_bone02.WZU
m4b3 map04\map04_04_bone03.WZU
m4b4 map04\map04_04_bone04.WZU
m4w1 map04\map04_04_wood01.WZU //唱公歹固
m4w2 map04\map04_04_wood02.WZU
m4p1 map04\map04_04_pillar01.WZU
m4p2 map04\map04_04_pillar02.WZU
m4g1 map04\map04_04_gate01.WZU
m4g2 map04\map04_04_gate02.WZU
m4g3 map04\map04_04_gate03.WZU
m4g4 map04\map04_04_gate04.WZU
m4d1 map04\map04_04_deco01.WZU
m4d2 map04\map04_04_deco02.WZU
m4d3 map04\map04_04_deco03.WZU
m4d4 map04\map04_04_deco04.WZU
m4br map04\map04_04_bridge01.WZU
m4bs map04\map04_04_bridge02.WZU
m4bt map04\map04_04_bridge03.WZU
m4c1 map04\map04_04_cross01.WZU
m4c2 map04\map04_04_cross02.WZU
m4c3 map04\map04_04_cross03.WZU
m4c4 map04\map04_04_cross04.WZU
m4hi map04\map04_04_hill01.WZU
m4hj map04\map04_04_hill02.WZU
<domination>
air1 map_battle02\map_battle02_airship01.WZU //硅葛剧阑茄扁备
bpnt common_object\battle_potal_01.wzu
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
<acc>
acO1 map04\map04_z04_acc_01.WZU
acO2 map04\map04_z04_acc_02.WZU
acO3 map04\map04_z04_acc_03.WZU
acO4 map04\map04_z04_acc_04.WZU
<carriage>
ca01 map04\map04_z04_carriage_01.WZU
ca02 map04\map04_z04_carriage_02.WZU
<tent>
ttO1 map04\map04_z04_tent01_01.WZU
ttO2 map04\map04_z04_tent01_02.WZU
ttO3 map04\map04_z04_tent02_01.WZU
ttO4 map04\map04_z04_tent02_02.WZU
<iron_pot>
irp1 map04\map04_z04_ironpot_big01.WZU
irp2 map04\map04_z04_ironpot_big02.WZU
irp3 map04\map04_z04_ironpot_small01.WZU
irp4 map04\map04_z04_ironpot_small02.WZU
<horn>
m4h1 map04\map04_z04_horn01_01.WZU
m4h2 map04\map04_z04_horn01_02.WZU
m4h3 map04\map04_z04_horn01_03.WZU
m4h4 map04\map04_z04_horn01_04.WZU
<tree>
m4t1 map04\map04_z04_tree01.WZU
m4t2 map04\map04_z04_tree02.WZU
m4t3 map04\map04_z04_tree03.WZU
m4t4 map04\map04_z04_tree04.WZU
m4t5 map04\map04_z04_tree05.WZU
m4t6 map04\map04_z04_tree06.WZU
<handcuff_set>
hcs1 map04\map04_z04_handcuff_set_01.WZU
hcs2 map04\map04_z04_handcuff_set_02.WZU
hcs3 map04\map04_z04_handcuff_set_03.WZU
hcs4 map04\map04_z04_handcuff_set_04.WZU
hcs5 map04\map04_z04_handcuff_set_05.WZU
hcs6 map04\map04_z04_handcuff_set_06.WZU
hcs7 map04\map04_z04_handcuff_set_07.WZU
hcs8 map04\map04_z04_handcuff_set_08.WZU
hcs9 map04\map04_z04_handcuff_set_09.WZU
hcs0 map04\map04_z04_handcuff_set_10.WZU
<crosswood>
csw1 map04\map04_z04_crosswood01.WZU
<bone_set>
{bone_01}
hc01 map04\map04_z04_bone_01.WZU
hc02 map04\map04_z04_bone_02.WZU
hc03 map04\map04_z04_bone_03.WZU
hc04 map04\map04_z04_bone_04.WZU
hc05 map04\map04_z04_bone_05.WZU
hc06 map04\map04_z04_bone_06.WZU
hc07 map04\map04_z04_bone_07.WZU
hc08 map04\map04_z04_bone_08.WZU
hc09 map04\map04_z04_bone_09.WZU
hc10 map04\map04_z04_bone_10.WZU
hc11 map04\map04_z04_bone_11.WZU
hc12 map04\map04_z04_bone_12.WZU
{bone_02}
hs01 map04\map04_z04_boneset_01.WZU
hs02 map04\map04_z04_boneset_02.WZU
hs03 map04\map04_z04_boneset_03.WZU
hs04 map04\map04_z04_boneset_04.WZU
hs05 map04\map04_z04_boneset_05.WZU
hs06 map04\map04_z04_boneset_06.WZU
hs07 map04\map04_z04_boneset_07.WZU
hs08 map04\map04_z04_boneset_08.WZU
hs09 map04\map04_z04_boneset_09.WZU
hs10 map04\map04_z04_boneset_10.WZU
hs11 map04\map04_z04_boneset_11.WZU
hs12 map04\map04_z04_boneset_12.WZU
hs13 map04\map04_z04_boneset_13.WZU
hs14 map04\map04_z04_boneset_14.WZU
hs15 map04\map04_z04_boneset_15.WZU
hs16 map04\map04_z04_boneset_16.WZU
hs17 map04\map04_z04_boneset_17.WZU
hs18 map04\map04_z04_boneset_18.WZU
hs19 map04\map04_z04_boneset_19.WZU
hs20 map04\map04_z04_boneset_20.WZU
hs21 map04\map04_z04_boneset_21.WZU
hs22 map04\map04_z04_boneset_22.WZU
hs23 map04\map04_z04_boneset_23.WZU
hs24 map04\map04_z04_boneset_24.WZU
hs25 map04\map04_z04_boneset_25.WZU
hs26 map04\map04_z04_boneset_26.WZU
<eagle>
eg01 common_object\animal_eagle_fly01.WZU
eg02 common_object\animal_eagle_fly02.WZU
eg03 common_object\animal_eagle_fly03.WZU
[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
CLL1 common_object\collector_point_01.WZU
[6.Mission_object]