Files
Sun1602/GameClients/KR/Data/Map/Object/Map05_F04_abyss.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

246 lines
7.4 KiB
Plaintext

[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //硅葛剧阑茄扁备
bpnt common_object\battle_potal_01.wzu
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<tree>
GT01 map05\map05_z04_grapevine01.WZU
GT02 map05\map05_z04_grapevine02.WZU
GT03 map05\map05_z04_grapevine03.WZU
GT04 map05\map05_z04_grapevine04.WZU
GT05 map05\map05_z04_grapevine05.WZU
GT06 map05\map05_z04_grapevine06.WZU
GT07 map05\map05_z04_grapevine07.WZU
BT01 map05\map05_z04_banshee_tree01.WZU
BT02 map05\map05_z04_banshee_tree02.WZU
BT03 map05\map05_z04_banshee_tree11.WZU
BT04 map05\map05_z04_banshee_tree12.WZU
BT05 map05\map05_z04_banshee_tree13.WZU
BT06 map05\map05_z04_banshee_tree14.WZU
FTR1 map05\map05_z04_facetree1.WZU
FTR2 map05\map05_z04_facetree2.WZU
FTR3 map05\map05_z04_facetree3.WZU
<building>
WT01 map05\map05_z04_watchtower01.WZU
BR01 map05\map05_z04_brazier01.WZU
VH01 map05\map05_z04_villagecenter_house01.WZU
VH02 map05\map05_z04_house01.WZU
VH03 map05\map05_z04_house02.WZU
VH04 map05\map05_z04_house03.WZU
KN01 map05\map05_z04_knightmansion.WZU
KN02 map05\map05_z04_knightmansion_damfront.WZU
KN03 map05\map05_z04_knightmansion_dam_a.WZU
KN04 map05\map05_z04_knightmansion_dam_b.WZU
TEN1 map05\map05_z04_tent.WZU
m1c1 Map01\Map01_z04_camp01.WZU
m1c2 Map01\Map01_z04_camp02.WZU
m1wt Map01\Map01_z04_woodtower01.WZU
m1w2 Map01\Map01_z04_woodtower02.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
M5H1 Map05\map05_z04_hut.WZU
M5H2 Map05\map05_warehouse.WZU
{religious}
RH01 map05\map05_z04_religioushouse.WZU
RH02 map05\map05_z04_religious_maindoor.WZU
RH03 map05\map05_z04_religious_stonebroken01.WZU
RH04 map05\map05_z04_religious_stonebroken02.WZU
RH05 map05\map05_z04_religious_stonebroken03.WZU
RH06 map05\map05_z04_religious_stonebroken04.WZU
RH07 map05\map05_z04_religious_stonebroken05.WZU
RH08 map05\map05_z04_religious_stonebroken06.WZU
RH09 map05\map05_z04_religious_stonecross01.WZU
RH10 map05\map05_z04_religious_stonecross02.WZU
RH11 map05\map05_z04_religious_stonewall01.WZU
RH12 map05\map05_z04_religious_stonewall02.WZU
RH13 map05\map05_z04_religious_stonewall03.WZU
RH14 map05\map05_z04_religious_stonewall04.WZU
RH15 map05\map05_z04_religious_stonewall05.WZU
RH16 map05\map05_z04_religious_stonewall06.WZU
{waterwheel}
WH01 map05\map05_bensh_house.WZU
WH02 map05\map05_bensh_wall.WZU
WH03 map05\map05_bensh_waterway.WZU
WH04 map05\map05_bensh_waterwheel_a.WZU
WH05 map05\map05_bensh_waterwheel_b.WZU
<smithy>
sm01 common_store\common_dra_armor_02.WZU
sm02 common_store\common_ber_armor_02.WZU
sm03 common_object\hammer_01.WZU
sm06 common_object\weapon_01.WZU
sm07 common_object\wrench_01.WZU
sa13 common_object\anvil01a.WZU
st56 common_object\smithy01.WZU
sm04 Map_Etherain\etherain_shield_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
<object>
WA01 map05\map05_z04_wagon.WZU
FT01 map05\map05_z04_fountain01.WZU
sf01 map01\map01_z04_seafence01.WZU
sf02 map01\map01_z04_seafence02.WZU
TR01 map05\map05_z04_trash01.WZU
trb1 common_object\tree_bits_01.WZU
trb2 common_object\tree_bits_02.WZU
trb3 common_object\tree_bits_03.WZU
trb4 common_object\tree_bits_04.WZU
trb5 common_object\tree_bits_05.WZU
FE06 common_object\tree_fence_01.WZU
ST01 map05\map05_statue01.WZU
PL01 map05\map05_z04_plat_a.WZU
PL02 map05\map05_z04_plat_b.WZU
SPR1 map05\map05_z04_spore_a.WZU
SPR2 map05\map05_z04_spore_b.WZU
WE01 map05\map05_z04_well.WZU
RST1 map05\map05_z04_rice_straw.WZU
RST2 map05\map05_z04_rice_straw01.WZU
RST3 map05\map05_z04_rice_straw02.WZU
M5TH map05\map05_z04_treehouse01.WZU
COF1 map05\map05_z04_coffin.WZU
MWT1 map05\map05_warehouse_tree_a.WZU
MWT2 map05\map05_warehouse_tree_b.WZU
MWT3 map05\map05_warehouse_tree_c.WZU
<ruin>
RU00 map05\map05_z04_ruins00.WZU
RU01 map05\map05_z04_ruins01.WZU
RU02 map05\map05_z04_ruins02.WZU
RU03 map05\map05_z04_ruins03.WZU
RU04 map05\map05_z04_ruins04.WZU
RU05 map05\map05_z04_ruins05.WZU
RU06 map05\map05_z04_ruins06.WZU
RU07 map05\map05_z04_ruins07.WZU
<tomb>
TB00 map05\map05_z04_tombstone_00.WZU
TB01 map05\map05_z04_tombstone_01.WZU
TB02 map05\map05_z04_tombstone_02.WZU
TB03 map05\map05_z04_tombstone_03.WZU
TB04 map05\map05_z04_tombstone_04.WZU
TB05 map05\map05_z04_tombstone_05.WZU
TB06 map05\map05_z04_tombstone_06.WZU
TB07 map05\map05_z04_tombstone_07.WZU
TB08 map05\map05_z04_tombstone_08.WZU
TB09 map05\map05_z04_tombstone_09.WZU
TB10 map05\map05_z04_tombstone_10.WZU
TB11 map05\map05_z04_tombwall01.WZU
TB12 map05\map05_z04_tombwall02.WZU
TB13 map05\map05_z04_tombwall03.WZU
<stone>
STN1 map05\map05_z04_stone001.WZU
STN2 map05\map05_z04_stone002.WZU
STN3 map05\map05_z04_stone003.WZU
STN4 map05\map05_z04_stone004.WZU
<ETC>
bd01 common_object\animal_eagle_fly01.WZU
bd02 common_object\animal_eagle_fly02.WZU
bd03 common_object\animal_eagle_fly03.WZU
clp2 common_object\common_lamp02.wzu
clps common_object\common_lamp02_stand.wzu
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
bo01 common_store\chest.WZU
sh01 common_object\sandheap.WZU
sa12 Map_Etherain\etherain_box_01.WZU
<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu
<brick>
BRI1 map02\map02_z01_brick1_01.wzu
BRI2 map02\map02_z01_brick1_02.wzu
BRI3 map02\map02_z01_brick2_01.wzu
BRI4 map02\map02_z01_brick2_02.wzu
BRI5 map02\map02_z01_brick3_01.wzu
BRI6 map02\map02_z01_brick3_02.wzu
<tringel_build>
tb02 map_tringel\Tringel_house01.wzu
tb03 map_tringel\Tringel_house02.wzu
tb04 map_tringel\Tringel_house03.wzu
tb05 map_tringel\Tringel_house04.wzu
tb06 map_tringel\Tringel_house05.WZU
tb07 map_tringel\Tringel_warehouse_01.wzu
tb08 map_tringel\Tringel_shopitem.wzu
tb09 map_tringel\Tringel_shopweapon01.wzu
tb10 map_tringel\Tringel_chimney_01.wzu
tb11 map_tringel\Tringel_anvil01.wzu
tb12 map_tringel\Tringel_woodbox_01.wzu
tb14 map_tringel\tringel_windmill.WZU
tb15 map_tringel\tringel_WoodenAisleHouse.WZU
tb16 map_tringel\Tringel_guardpost.WZU
tb17 map_tringel\Tringel_guardtower.WZU
tb18 map_tringel\Tringel_librarybook.wzu
tbm1 map_tringel\tringel_militaryhouse_01.WZU
[2.Effect]
bg01 common_effect\BG_Wind_Sand.WZU
n1wl map01\Effect_weather_leaf.WZU
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
pT03 common_effect\Effect_portal3.WZU //傀捞器牢飘
[5.HF_object]
[6.Mission_object]
CLL1 common_object\collector_point_01.WZU
TSS2 common_object\map04_z01_scrolls02.wzu