Files
Sun1602/GameClients/KR/Data/Map/Object/Map05_z02.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

210 lines
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[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<birck>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
<z02_etc>
z2z9 common_object\sandheap.wzu
z2c4 map02\map02_z02_stone_04.WZU
z2c5 map02\map02_z02_stone_05.WZU
z2c6 map02\map02_z02_stone_06.WZU
<accessory>
IA01 map_tringel\tringel_interiorarticle01_candlestand.wzu
IA10 map_tringel\tringel_interiorarticle02_candlestand01.wzu
IA11 map_tringel\tringel_interiorarticle02_candlestand02.wzu
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU
sa12 Map_Etherain\etherain_box_01.WZU
<poll>
bk01 map05\map05_z02_brokenpoll01.WZU
bk02 map05\map05_z02_brokenpoll02.WZU
bk03 map05\map05_z02_brokenpoll03.WZU
bk04 map05\map05_z02_brokenpoll04.WZU
<pot>
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
<woodbox>
wb01 map05\map05_z02_woodbox01.WZU
wb02 map05\map05_z02_woodbox02.WZU
wb03 map05\map05_z02_woodbox03.WZU
wb04 map05\map05_z02_woodbox04.WZU
<torch>
VSj1 Map05\map05_z02_torch_big01.wzu
VSj2 Map05\map05_z02_torch_big02.wzu
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
[2.Effect]
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlbS common_effect\Effect_lampfireB_S.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mlgS common_effect\Effect_lampfireG_S.wzu
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
[5.HF_object]
[6.Mission_object]
<trigger>
VSj6 Map05\map05_z02_warp_trigger.wzu
<lattice>
lt01 map05\map05_z02_lattice01.WZU
lt02 map05\map05_z02_lattice02.WZU
lt03 map05\map05_z02_lattice02_ani.WZU
lt04 map05\map05_z02_lattice03.WZU
lt05 map05\map05_z02_lattice04.WZU
lt06 map05\map05_z02_lattice05_ani.WZU
<coffin_door01>
cf01 map05\map05_z02_coffindoor01_1.WZU
cf02 map05\map05_z02_coffindoor01_1_ani.WZU
cf03 map05\map05_z02_coffindoor01_2.WZU
cf04 map05\map05_z02_coffindoor01_2_ani.WZU
cf05 map05\map05_z02_coffindoor01_3.WZU
cf06 map05\map05_z02_coffindoor01_3_ani.WZU
cf07 map05\map05_z02_coffindoor01_4.WZU
cf08 map05\map05_z02_coffindoor01_4_ani.WZU
<coffin_door02>
cf09 map05\map05_z02_coffindoor02_1.WZU
cf10 map05\map05_z02_coffindoor02_1_ani.WZU
cf11 map05\map05_z02_coffindoor02_2.WZU
cf12 map05\map05_z02_coffindoor02_2_ani.WZU
cf13 map05\map05_z02_coffindoor02_3.WZU
cf14 map05\map05_z02_coffindoor02_3_ani.WZU
<secret_door>
sd01 map05\map05_z02_secretdoor01.WZU
sd02 map05\map05_z02_secretdoor02.WZU
sd03 map05\map05_z02_secretdoor03.WZU
sd04 map05\map05_z02_secretdoor04.WZU
sd05 map05\map05_z02_secretdoor05.WZU
<trap>
tr01 map05\map05_z02_trap01.WZU
tr02 map05\map05_z02_trap02.WZU
tr03 map05\map05_z02_trap03.WZU
<puzzle>
pz01 map05\map05_z02_puzzle_bird.WZU
pz02 map05\map05_z02_puzzle_bull.WZU
pz03 map05\map05_z02_puzzle_circle.WZU
pz04 map05\map05_z02_puzzle_dog.WZU
pz05 map05\map05_z02_puzzle_grape.WZU
pz06 map05\map05_z02_puzzle_human.WZU
pz07 map05\map05_z02_puzzle_snake.WZU
pz08 map05\map05_z02_puzzle_tree.WZU
<crystal>
cst1 map05\map05_z02_Crystal.WZU
<080121_Addon>
mct2 map05\map05_z02_crystal_Trigger.WZU
mct3 map05\map05_z02_crystal_Trigger_Effect.WZU
mbd1 map05\map05_z02_bossroom_deco.WZU
mbd2 map05\Map05_z02_bossroom_snake.WZU
me08 common_effect\BG_Smoke_Green.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk05 map01\map01_trigger_wolf-figure.WZU
M3BE map03\map03_F03_block_effect.WZU
Tg02 map02\map02_trigger_Block.WZU
SPR1 map05\map05_z04_spore_a.WZU
SPR2 map05\map05_z04_spore_b.WZU
TE23 map02\map02_trigger_Light_green.WZU
TE24 map02\map02_trigger_Light_red.WZU
bok1 map05\map_battle01_book01.WZU
TE22 map01\map01_trigger_metal-spine02.WZU
ppr2 map05\map_battle01_paper02.WZU
ds01 common_store\common_dra_swd_01.WZU
mlum common_effect\Effect_light01.wzu
tk15 map01\map01_trigger_et-tree_effect.WZU
mct4 map05\map05_z05_graveyard_coffin_Trigger.WZU
tbc2 map05\map05_z03_coffin_crush.WZU
Pot1 map05\map05_z05_flowerpot.WZU
GO12 map02\map02_trigger_Light.WZU
tee5 map03\map03_trigger_ColdGas_ns.WZU
mT08 map04\Map04_02_Trigger_StoneWall.WZU
mT13 map04\map04_trigger_FallingStone.WZU
sk01 Map03\map03_z02_cloudtwist.WZU
Tg09 map02\map02_trigger_pole01.WZU
tpe3 map_50top\map_50top_fountain.WZU
EPE1 map03\map03_z04_emer_potal_effect.WZU
tpbp map_50top\map_50top_beastpillar.WZU