Files
Sun1602/GameClients/KR/Data/Map/Object/map05_z02_boss.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

96 lines
2.6 KiB
Plaintext

[VER1.0]
[1.Map_object]
<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<effect>
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
ne08 common_effect\effect_smoke_small.wzu
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlff common_effect\Effect_lampfire_L3.WZU
mlgg common_effect\Effect_lampfireG_L5.WZU
<spider_spins>
spd1 common_object\map02_z05_spider01.WZU
spd2 common_object\map02_z05_spider02.WZU
spd3 common_object\map02_z05_spider03.WZU
spd4 common_object\map02_z05_spider04.WZU
spd5 common_object\map02_z05_spider05.WZU
<mouse>
MS01 common_object\animal_mouse_smallpatroll.WZU
MS02 common_object\animal_mouse_largepatroll.WZU
MS03 common_object\animal_mouse_smallpatroll01.WZU
MS04 common_object\animal_mouse_smallpatroll02.WZU
MS05 common_object\animal_mouse_smallpatroll03.WZU
<object>
mbd1 map05\map05_z02_bossroom_deco.WZU
mbd2 map05\Map05_z02_bossroom_snake.WZU
mbd3 map05\map05_z02_bossroom_demon.WZU
<acc>
sa08 common_object\bigtank_01.WZU
ds01 common_store\common_dra_swd_01.WZU
bs01 common_store\common_ber_swd_01.WZU
bx02 common_store\common_ber_axe_02.WZU
bx03 common_store\common_ber_axe_03.WZU
dp02 common_store\common_dra_spr_02.WZU
dp03 common_store\common_dra_spr_03.WZU
<pot>
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
<woodbox>
wb01 map05\map05_z02_woodbox01.WZU
wb02 map05\map05_z02_woodbox02.WZU
wb03 map05\map05_z02_woodbox03.WZU
wb04 map05\map05_z02_woodbox04.WZU
<birck>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
[2.Effect]
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
tg22 map05\map05_trigger_pole01.WZU
MA14 common_effect\I_RecklessFlash_effect1.WZU