Files
Sun1602/GameClients/KR/Data/Map/Object/map_battle02_06.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

156 lines
6.1 KiB
Plaintext

[VER1.0]
[1.Map_object]
<map_battle02_06>
m601 map_battle02\map_battle02_06_obj01.WZU
m602 map_battle02\map_battle02_06_obj02.WZU
m603 map_battle02\map_battle02_06_obj03.WZU
m604 map_battle02\map_battle02_06_obj04.WZU
m605 map_battle02\map_battle02_06_obj05.WZU
m606 map_battle02\map_battle02_06_obj06.WZU
m607 map_battle02\map_battle02_06_obj07.WZU
m608 map_battle02\map_battle02_06_obj08.WZU
m609 map_battle02\map_battle02_06_obj09.WZU
m610 map_battle02\map_battle02_06_obj10.WZU
m611 map_battle02\map_battle02_06_obj11.WZU
m612 map_battle02\map_battle02_06_obj12.WZU
m613 map_battle02\map_battle02_06_obj13.WZU
m614 map_battle02\map_battle02_06_obj14.WZU
m615 map_battle02\map_battle02_06_obj15.WZU
m616 map_battle02\map_battle02_06_obj16.WZU
m617 map_battle02\map_battle02_06_obj17.WZU
<map_battle02>
OB01 map_battle02\map_battle02_Observation01.WZU //지붕달린초소
OB02 map_battle02\map_battle02_Observation02.WZU //나무골조1
OB03 map_battle02\map_battle02_Observation03.WZU //나무골조2
OB04 map_battle02\map_battle02_Observation04.WZU //나무골조3
OB05 map_battle02\map_battle02_Observation05.WZU //나무바닥1
OB06 map_battle02\map_battle02_Observation06.WZU //나무바닥2
OB07 map_battle02\map_battle02_Observation07.WZU //나무바닥3
OB08 map_battle02\map_battle02_Observation08.WZU //나무바닥4
OB09 map_battle02\map_battle02_Observation09.WZU //기둥아주긴것
OB10 map_battle02\map_battle02_Observation10.WZU //기둥중간것
OB11 map_battle02\map_battle02_Observation11.WZU //기둥작은것
OB12 map_battle02\map_battle02_Observation12.WZU //기둥작은것
BC01 map_battle02\map_battle02_Cdoor.WZU //성문다리
BS01 map_battle02\map_battle02_SideTopography01.WZU //외각지형
SS01 map_battle02\map_battle02_SideStone01.WZU //외각바위1
SS02 map_battle02\map_battle02_SideStone02.WZU //외각바위2
SS03 map_battle02\map_battle02_SideStone03.WZU //외각바위3
SS04 map_battle02\map_battle02_SideStone04.WZU //외각바위4
SS05 map_battle02\map_battle02_SideStone05.WZU //외각바위5
SS06 map_battle02\map_battle02_SideStone06.WZU //외각바위6
Bb01 map_battle02\map_battle02_bridge01.WZU //다리상판
Bb02 map_battle02\map_battle02_bridge02.WZU //나무1
Bb03 map_battle02\map_battle02_bridge03.WZU //나무2
Bb04 map_battle02\map_battle02_bridge04.WZU //나무3
Bb05 map_battle02\map_battle02_bridge05.WZU //H형골조
Bs01 map_battle02\map_battel02_seal_crystal.WZU //각인룸크리스탈
Bs02 map_battle02\map_battle02_seal_backob.WZU //각인룸바탕오브제
Bs03 map_battle02\map_battle02_seal_column.WZU //각인룸기둥
Bs04 map_battle02\map_battle02_seal_key.WZU //각인룸열쇠
CH01 map_battle02\map_battle02_ChainM.WZU //체인몸체
CC01 map_battle02\map_battle02_ChainC.WZU //체인
CC02 map_battle02\map_battle02_ChainC01.WZU //체인1
air1 map_battle02\map_battle02_airship01.WZU //배모양을한기구
Bwa1 map_battle02\map_battle02_Big_wall.WZU //큰벽
Bwa2 map_battle02\map_battle02_Big_wall01.WZU //큰벽01
Bwa3 map_battle02\map_battle02_Big_wall02.WZU //큰벽02
NW01 map_battle02\map_battle02_DragonFly01.WZU //용뼈날개1
NW02 map_battle02\map_battle02_DragonFly02.WZU //용뼈날개2
NW03 map_battle02\map_battle02_Plughole01.WZU //하수구1
NW04 map_battle02\map_battle02_Plughole02.WZU //하수구2
NW06 map_battle02\map_battle02_Waterring.WZU //하수구3
NW05 map02\map02_z01_mwall_01.WZU //기둥식화로
<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU
<Light>
LTf1 common_object\common_object_fire_effectS.WZU
LTf2 common_object\common_object_fire_effectM.WZU
LTf3 common_object\common_object_fire_effectL.WZU
LTf4 common_object\common_object_Light_effectS.WZU
LTf5 common_object\common_object_Light_effectM.WZU
LTf6 common_object\common_object_Light_effectL.WZU
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu
<torch>
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
Lig1 map05\map05_z05_torchlight.WZU
Cha1 map05\map05_z05_chandelier.WZU
cft1 common_object\common_object_torch_small02.wzu
<flag>
bf01 map_battle01\map_battle01_flag01.WZU
bf02 map_battle01\map_battle01_flag02.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bf04 map06\map06_z02_flag.WZU
cfl1 common_object\common_object_flag_02kcy.WZU
bfl3 map_battle01\map_battle01_castl_flag03.WZU
cmf1 common_object\common_object_map06_flag01.WZU
cmf2 common_object\common_object_map06_flag02.WZU
cmf3 common_object\common_object_map06_flag03.WZU
cmf4 common_object\common_object_map06_flag04.WZU
cmf5 common_object\common_object_map06_flag05.WZU
<background>
bkg2 map06\map06_z03_backgrund.WZU
[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mlgs common_effect\Effect_lampfireG_S.WZU
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
n002 common_effect\effect_map03_snow.wzu
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
etw3 common_effect\passage_waterfall001.WZU
etw4 common_effect\passage_waterfall002.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me06 common_effect\BG_Water_Wave.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
<trigger_object>
mb01 map_battle01\map_battle02_trigger_castlebridge01.WZU //외각성문열림
btt2 map_battle01\map_battle01_breakablewall_trigger.WZU
tcr1 map_battle02\map_battle02_trigger_castldoor.WZU //부서지는성문
tcM1 map_battle02\map_battle02_trigger_crystalMain.WZU //메인크리스탈
tcS1 map_battle02\map_battle02_trigger_crystalSide.WZU //외각크리스탈
MCy1 map_battle02\map_battel02_trigger_sealCrystal.WZU //각인룸트리거
m2ws map02\map02_z01_wallSwitch01.WZU
m3fs Map03\map03_z2_fountainswitch.WZU
lve1 map01\map01_z01_trigger_Lever.wzu
blf1 Map03\map03_F03_block_effect.wzu
<Event>