Files
Sun1602/GameClients/KR/Data/NPC/M0221/L_Skull_Archer.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

103 lines
2.5 KiBLFS
Plaintext

Version 0.0.2
Mesh "skull_archer.wzm", "skull_archer_1.wzm", "skull_archer_2.wzm" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.488171, -0.642437, -0.0106311, 0.574124, 1.03289, 1.76166 )
SPHERE( 0.147233, -0.0460719, 0.784428, 1.10216 )
BVExtra
{
AABB( 1, -0.263171, -0.237437, 0.609369, 0.269124, 0.12289, 1.62166, 0 )
}
}
Action
{
N001 "sklarcher_nomalstandidle.wza" 1.2
SND( 0, 0, 6511, 6512 )
N002 "sklarcher_nomalstand.wza" 1.2
N003 "sklarcher_attackstand.wza" 1.2
N004 "sklarcher_walk.wza" 1.4
SND( 32.4, 0, 6518, 6519 )
SND( 62.4, 0, 6519, 6518 )
SND( 92.4, 0, 6518, 6519 )
SND( 120, 0, 6519, 6518 )
N005 "sklarcher_run.wza" 1.2
SND( 14.04, 0, 6515, 6516 )
SND( 26.52, 0, 6516, 6515 )
SND( 40.04, 0, 6515, 6516 )
SND( 52, 0, 6516, 6515 )
N999 "sklarcher_spon.wza" 1.2 IPT( 0 )
A001 "sklarcher_attack.wza" 1.2
SND( 0, 0, 6500, 6501, 6502 )
SND( 34.45, 0, 6517 )
CUS( 34.98, 1, 1, 0, 0, 0, 0 )
A002 "sklarcher_attack.wza" 1.2
SND( 0, 0, 6500, 6501, 6502 )
SND( 34.45, 0, 6517 )
CUS( 36.04, 1, 2, 0, 0, 0, 0 )
S303 "sklarcher_attack.wza"
SND( 11.66, 0, 6500, 6501, 6502 )
SND( 36.04, 0, 6517 )
EFF( 12.19, 34, 0, 0, 0, 0, 0, 0, 0, 1, 0, J006, 1, 1, 1 )
EFF( 36.04, 34, 0, 0, 0, 0, 0, 0, 0, 1, 1, J006, 1, 1, 1 )
CUS( 36.04, 1, 1, 0, 0, 0, 0 )
H0L1 "sklarcher_sdamage1.wza" 1.2
H0R1 "sklarcher_sdamage2.wza" 1.2
H0L2 "sklarcher_bigdamage2.wza" 1.2
H0R2 "sklarcher_bigdamage1.wza" 1.2
HS01 "sklarcher_skilldamage_1.wza" 1.2
HS02 "sklarcher_skilldamage_2.wza" 1.2
HS03 "sklarcher_skilldamage_3.wza" 1.2
SND( 0, 0, 6503 )
SND( 0, 0, 6507, 6508 )
HS04 "sklarcher_skilldamage_up.wza" 1.2
M001 "sklarcher_defense.wza" 1.2
SND( 3.6, 0, 5306 )
EFF( 3.6, 34, 0, 0, 0, 0, 0, 0, 0, 1, 0, A006, 1, 1, 1 )
F001 "sklarcher_down.wza" 1.2
SND( 0, 0, 6510, 6509 )
SND( 12.58, 0, 6503 )
SND( 12.21, 0, 6507, 6508 )
F002 "sklarcher_downpose.wza" 1.2
F003 "sklarcher_downup.wza" 1.2
F004 "sklarcher_faint.wza" 1.2
EFF( 0, 5, 0, 0, -0.3, 0, 0, 0, 0, 1, 0, B001, 1, 1, 1 )
D001 "sklarcher_death1.wza" 1.2
SND( 0, 0, 6505 )
SND( 22.95, 0, 6504 )
SND( 66.3, 0, 6503 )
D002 "sklarcher_death2.wza" 1.2
SND( 0, 0, 6506 )
SND( 13.5, 0, 6503 )
}
Bone
{
ARRW 34
CAM1 7
BODY 5
}
SubType 0
{
Scale 1.3
Render All
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 1
{
Render All
}
Texture
{
Normal 0 "m2101_no.dds"
Normal 1 "m2101_bow_no.dds"
}