CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
103 lines
2.5 KiBLFS
Plaintext
103 lines
2.5 KiBLFS
Plaintext
Version 0.0.2
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Mesh "skull_archer.wzm", "skull_archer_1.wzm", "skull_archer_2.wzm" 0
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BoundingVolume
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{
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BaseBoneIndex( 0 )
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AABB( -0.488171, -0.642437, -0.0106311, 0.574124, 1.03289, 1.76166 )
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SPHERE( 0.147233, -0.0460719, 0.784428, 1.10216 )
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BVExtra
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{
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AABB( 1, -0.263171, -0.237437, 0.609369, 0.269124, 0.12289, 1.62166, 0 )
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}
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}
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Action
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{
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N001 "sklarcher_nomalstandidle.wza" 1.2
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SND( 0, 0, 6511, 6512 )
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N002 "sklarcher_nomalstand.wza" 1.2
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N003 "sklarcher_attackstand.wza" 1.2
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N004 "sklarcher_walk.wza" 1.4
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SND( 32.4, 0, 6518, 6519 )
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SND( 62.4, 0, 6519, 6518 )
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SND( 92.4, 0, 6518, 6519 )
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SND( 120, 0, 6519, 6518 )
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N005 "sklarcher_run.wza" 1.2
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SND( 14.04, 0, 6515, 6516 )
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SND( 26.52, 0, 6516, 6515 )
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SND( 40.04, 0, 6515, 6516 )
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SND( 52, 0, 6516, 6515 )
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N999 "sklarcher_spon.wza" 1.2 IPT( 0 )
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A001 "sklarcher_attack.wza" 1.2
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SND( 0, 0, 6500, 6501, 6502 )
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SND( 34.45, 0, 6517 )
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CUS( 34.98, 1, 1, 0, 0, 0, 0 )
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A002 "sklarcher_attack.wza" 1.2
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SND( 0, 0, 6500, 6501, 6502 )
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SND( 34.45, 0, 6517 )
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CUS( 36.04, 1, 2, 0, 0, 0, 0 )
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S303 "sklarcher_attack.wza"
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SND( 11.66, 0, 6500, 6501, 6502 )
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SND( 36.04, 0, 6517 )
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EFF( 12.19, 34, 0, 0, 0, 0, 0, 0, 0, 1, 0, J006, 1, 1, 1 )
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EFF( 36.04, 34, 0, 0, 0, 0, 0, 0, 0, 1, 1, J006, 1, 1, 1 )
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CUS( 36.04, 1, 1, 0, 0, 0, 0 )
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H0L1 "sklarcher_sdamage1.wza" 1.2
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H0R1 "sklarcher_sdamage2.wza" 1.2
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H0L2 "sklarcher_bigdamage2.wza" 1.2
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H0R2 "sklarcher_bigdamage1.wza" 1.2
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HS01 "sklarcher_skilldamage_1.wza" 1.2
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HS02 "sklarcher_skilldamage_2.wza" 1.2
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HS03 "sklarcher_skilldamage_3.wza" 1.2
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SND( 0, 0, 6503 )
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SND( 0, 0, 6507, 6508 )
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HS04 "sklarcher_skilldamage_up.wza" 1.2
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M001 "sklarcher_defense.wza" 1.2
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SND( 3.6, 0, 5306 )
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EFF( 3.6, 34, 0, 0, 0, 0, 0, 0, 0, 1, 0, A006, 1, 1, 1 )
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F001 "sklarcher_down.wza" 1.2
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SND( 0, 0, 6510, 6509 )
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SND( 12.58, 0, 6503 )
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SND( 12.21, 0, 6507, 6508 )
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F002 "sklarcher_downpose.wza" 1.2
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F003 "sklarcher_downup.wza" 1.2
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F004 "sklarcher_faint.wza" 1.2
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EFF( 0, 5, 0, 0, -0.3, 0, 0, 0, 0, 1, 0, B001, 1, 1, 1 )
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D001 "sklarcher_death1.wza" 1.2
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SND( 0, 0, 6505 )
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SND( 22.95, 0, 6504 )
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SND( 66.3, 0, 6503 )
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D002 "sklarcher_death2.wza" 1.2
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SND( 0, 0, 6506 )
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SND( 13.5, 0, 6503 )
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}
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Bone
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{
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ARRW 34
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CAM1 7
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BODY 5
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}
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SubType 0
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{
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Scale 1.3
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Render All
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LOD 5, 10, 15, 20, 10000, 10000
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}
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SubType 1
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{
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Render All
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}
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Texture
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{
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Normal 0 "m2101_no.dds"
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Normal 1 "m2101_bow_no.dds"
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}
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