Files
Sun1602/GameClients/KR/Data/NPC/M0552/DarkEther_Crocodile1.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

103 lines
2.4 KiBLFS
Plaintext

Version 0.0.2
Mesh "Crocodile.WZM", "crocodile_1.wzm", "crocodile_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.425651, -1.09224, 0.075137, 0.415461, 2.10656, 0.737068 )
SPHERE( 0.0449084, 0.376814, 0.331548, 2.24987 )
BVExtra
{
AABB( 1, -0.405651, -1.24224, 0.095137, 0.35546, 2.03656, 0.787068, 0 )
}
}
Action
{
N001 "n001_idle.wza"
SND( 3.72, 0, 17228 )
N002 "n002_stand.wza"
N003 "n003_attackstand.wza"
SND( 9.12, 0, 17202 )
N004 "n004_walk.wza"
SND( 3.6, 0, 17224, 17225 )
SND( 24, 0, 17226, 17227 )
N005 "n005_run.wza"
SND( 1.92, 0, 17227, 17226 )
SND( 14.4, 0, 17225, 17224 )
A001 "a001_attack1.wza" 1.2
SND( 2.1, 0, 17200 )
CUS( 8.7, 1, 1, 0, 0, 0, 0 )
A002 "a002_attack2.wza"
SND( 6.86, 0, 17201 )
CUS( 14.21, 1, 1, 0, 0, 0, 0 )
S001 "s001_skill_a.wza" 1.4
SND( 13.49, 0, 17229 )
EFF( 6.39, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L782, 1.1, 1.1, 1.1 )
ROT( 0, 0, 0)
EFF( 16.33, 7, 1, 0.3, 0, 0, 0, 0, 0, 1, 0, L783, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
EFF( 40.47, 7, 2, 0, 0, 0, 0, 0, 0, 1, 0, L783, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
CUS( 16.33, 1, 1, 0, 0, 0, 0 )
CUS( 40.47, 1, 1, 0, 0, 0, 0 )
S002 "n003_attackstand.wza"
SND( 0, 0, 17230 )
EFF( 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L787, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 5.7, 1, 1, 0, 0, 0, 0 )
H0L1 "h0l1_damage_sl.wza"
SND( 0, 0, 17209 )
SND( 0, 0, 17215 )
H0R1 "h0r1_damage_sr.wza"
SND( 0, 0, 17210 )
SND( 0, 0, 17217 )
H0L2 "h0l2_damage_bl.wza"
SND( 0, 0, 17206 )
SND( 0, 0, 17218 )
H0R2 "h0r2_damage_br.wza"
SND( 0, 0, 17207 )
SND( 0, 0, 17218, 17217 )
HS01 "hs01_damageskill1.wza" IPT( 0 )
SND( 0, 0, 17213 )
HS02 "hs02_damageskill2.wza" IPT( 0 )
HS03 "hs03_damageskill3.wza" IPT( 0 )
SND( 0, 0, 17232 )
SND( 7.6, 0, 17102 )
HS04 "hs04_damageskill4.wza" IPT( 0 )
M001 "m001_defense.wza"
SND( 0, 0, 17211 )
F001 "f001_damagecri_a.wza" IPT( 0 )
SND( 13.3, 0, 17221 )
SND( 0, 0, 17208 )
F002 "f002_damagecri_b.wza" IPT( 0 )
F003 "f003_damagecri_c.wza" IPT( 0 )
SND( 0, 0, 17224 )
SND( 3.8, 0, 17225 )
F004 "f004_fainting.wza"
D001 "d001_dienor.wza" IPT( 0 )
SND( 0, 0, 17222 )
D002 "d002_diecri.wza" IPT( 0 )
SND( 0, 0, 17220 )
}
Bone
{
BODY 8
}
SubType 0
{
Render All
LOD 10, 20, 40, 1000, 1000, 1000
}
Texture
{
Normal 0 "crocodile_no.dds"
Specular 0 "crocodile_sp.dds"
}