Files
Sun1602/GameClients/KR/Data/NPC/M9019/Flame_Ruler.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

125 lines
3.0 KiBLFS
Plaintext

Version 0.0.2
Mesh "MasterofFlame_mash.WZM" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -1.50455, -3.38131, -0.0266092, 1.4682, 1.14421, 5.1768 )
SPHERE( 0.363199, -0.341388, 2.51094, 3.19858 )
}
Action
{
N001 "masterofflame_idle.wza"
SND( 0, 0, 8500 )
N002 "masterofflame_stand.wza"
SND( 0, 0, 8126 )
N003 "masterofflame_attackstand.wza"
SND( 53.11, 0, 6200 )
SND( 13.56, 0, 6201 )
N004 "masterofflame_walk.wza"
SND( 4, 0, 8501 )
SND( 44.8, 0, 8501 )
CUS( 5.6, 2, 1, 0, 0, 0, 0 )
CUS( 44.8, 2, 2, 0, 0, 0, 0 )
N005 "masterofflame_run.wza"
SND( 3.85, 0, 8502, 8503 )
SND( 33.55, 0, 8503, 8502 )
CUS( 4.4, 2, 1, 0, 0, 0, 0 )
CUS( 33.55, 2, 2, 0, 0, 0, 0 )
A001 "masterofflame_attack1.wza"
SND( 0, 0, 8504, 8505 )
SND( 22.8, 0, 3005, 3006 )
CUS( 25.8, 1, 1, 0, 0, 0, 0 )
A002 "masterofflame_attack2.wza"
SND( 0, 0, 8504, 8505 )
SND( 23.4, 0, 3005, 3006 )
CUS( 27, 1, 2, 0, 0, 0, 0 )
S760 "masterofflame_skill_cf.wza"
SND( 0, 0, 8506, 8507 )
SND( 39.2, 0, 8513 )
CUS( 39.2, 1, 1, 0, 0, 0, 0 )
S755 "masterofflame_skill_fw.wza"
SND( 0, 0, 8506, 8507 )
SND( 34.3, 0, 8512 )
CUS( 35.7, 1, 1, 0, 0, 0, 0 )
S762 "masterofflame_skill_cf.wza"
SND( 0, 0, 8510 )
SND( 38.5, 0, 8513 )
CUS( 39.2, 1, 1, 0, 0, 0, 0 )
S925 "masterofflame_skill_re.wza"
SND( 0, 0, 8506, 8507 )
SND( 19, 0, 8514 )
SND( 48, 0, 8511 )
SND( 48, 0, 8509 )
CUS( 48, 1, 1, 0, 0, 0, 0 )
S950 "masterofflame_skill_re.wza"
SND( 0, 0, 8509 )
SND( 19, 0, 8514 )
SND( 49, 0, 8513 )
SND( 44, 0, 8504 )
S901 "masterofflame_skill_st.wza"
SND( 0, 0, 8508 )
SND( 36.9, 0, 8511 )
SND( 18.04, 0, 8516 )
CUS( 39.36, 1, 2, 0, 0, 0, 0 )
S001 "masterofflame_skill_fw.wza"
SND( 0, 0, 8507, 8510 )
SND( 34.3, 0, 8512 )
CUS( 35.7, 1, 1, 0, 0, 0, 0 )
H0L1 "masterofflame_damage_sl.wza"
H0R1 "masterofflame_damage_sr.wza"
H0L2 "masterofflame_damage_bl.wza"
H0R2 "masterofflame_damage_br.wza"
HS01 "masterofflame_damageskill[a].wza"
SND( 0, 0, 8524, 8523 )
SND( 0, 0, 8516, 8517 )
HS02 "masterofflame_damageskill[b].wza"
HS03 "masterofflame_damageskill[c].wza"
SND( 0, 0, 8516, 8517 )
HS04 "masterofflame_damageskill[d].wza"
M001 "masterofflame_defence.wza"
SND( 0, 0, 8415 )
F001 "masterofflame_down[a].wza"
SND( 0, 0, 8509 )
SND( 14.4, 0, 8514 )
F002 "masterofflame_down[b].wza"
F003 "masterofflame_down[c].wza"
SND( 0, 0, 8508 )
F004 "masterofflame_fainting.wza"
D001 "masterofflame_dienor.wza"
SND( 47.25, 0, 8519 )
SND( 56.25, 0, 8517 )
SND( 94.5, 0, 8516, 8517 )
SND( 105.75, 0, 8517, 8516 )
SND( 153, 0, 8514 )
SND( 209.25, 0, 8515 )
SND( 114.75, 0, 8517, 8516 )
SND( 0, 0, 8523, 8524 )
D002 "masterofflame_diecri.wza"
SND( 0, 0, 8518 )
SND( 40.32, 0, 8515 )
SND( 17.28, 0, 8516, 8517 )
SND( 26.24, 0, 8517, 8516 )
}
Bone
{
BODY 5
}
SubType 0
{
Render All
}
Texture
{
Normal 0 "mof_body_no.dds"
Normal 1 "mof_wepon_no.dds"
Specular 0 "MOF_body_sp.dds"
Specular 1 "MOF_wepon_sp.dds"
}