Files
Sun1602/GameClients/KR/Data/NPC/M9037/Fallen_Warrior.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

144 lines
4.4 KiBLFS
Plaintext

Version 0.0.2
Mesh "fallenwarrior_mesh.wzm", "fallenwarrior_mesh_1.wzm", "fallenwarrior_mesh_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.699873, -1.92617, -0.0136957, 0.93607, 0.508496, 2.53752 )
SPHERE( 0.167993, -0.64223, 1.18832, 1.49358 )
BVExtra
{
AABB( 1, -0.404873, -0.24117, 0.171304, 0.341071, 0.283496, 2.06752, 0 )
}
}
Action
{
N001 "fallenwarrior_standidle.wza"
SND( 9.5, 0, 11425, 11426 )
SND( 7.6, 0, 11403, 11404 )
SND( 8.55, 0, 11430 )
N002 "fallenwarrior_stand.wza"
N003 "fallenwarrior_attackstand.wza"
N004 "fallenwarrior_walk.wza"
SND( 20.8, 0, 11419, 11420 )
SND( 40, 0, 11419, 11420 )
CUS( 20.8, 2, 1, 0, 0, 0, 0 )
CUS( 40, 2, 2, 0, 0, 0, 0 )
N005 "fallenwarrior_run.wza"
SND( 2.88, 0, 11411, 11412 )
SND( 18.24, 0, 11411, 11412 )
CUS( 2.88, 2, 2, 0, 0, 0, 0 )
CUS( 18.24, 2, 1, 0, 0, 0, 0 )
A001 "fallenwarrior_attack[1].wza"
SND( 12, 0, 11400, 11401, 11402 )
SND( 14.88, 0, 11421, 11422 )
EFF( 14.88, 0, 101, 0, 0, 0, 0, 0, 0, 1, 0, aarx, 1, 1, 1 )
EFF( 23.04, 0, 101, 0, 0, 0, 0, 0, 0, 1, 1, aarx, 1, 1, 1 )
CUS( 17.76, 1, 1, 0, 0, 0, 0 )
A002 "fallenwarrior_attack[2].wza"
SND( 17.02, 0, 11400, 11401, 11402 )
SND( 19.32, 0, 11421, 11422 )
EFF( 17.02, 0, 100, 0, 0, 0, 0, 0, 0, 1, 0, aarx, 1, 1, 1 )
EFF( 22.08, 0, 100, 0, 0, 0, 0, 0, 0, 1, 1, aarx, 1, 1, 1 )
CUS( 20.24, 1, 2, 0, 0, 0, 0 )
S001 "fallenwarrior_skill_cleave.wza"
SND( 10.71, 0, 11413, 11414 )
SND( 14.49, 0, 11421, 11422 )
SND( 31.5, 0, 11419, 11420 )
EFF( 11.97, 0, 101, 0, 0, 0, 0, 0, 0, 1, 0, aarx, 1, 1, 1 )
EFF( 35.91, 0, 101, 0, 0, 0, 0, 0, 0, 1, 1, aarx, 1, 1, 1 )
EFF( 14.49, 38, 2, 0, 0, 0, 0, 0, 0, 1, 0, J570, 0.7, 0.7, 0.7 )
CUS( 15.75, 1, 1, 0, 0, 0, 0 )
CUS( 27.72, 1, 1, 0, 0, 0, 0 )
S002 "fallenwarrior_skill_holta.wza"
SND( 0, 0, 11416 )
SND( 0, 0, 11429 )
EFF( 6.3, 5, 0, 0, 0, 0, 0, 0, 0, 1, 0, I548, 1, 1, 1 )
CUS( 8.82, 1, 1, 0, 0, 0, 0 )
S003 "fallenwarrior_skill_deshattack.wza"
SND( 11.6, 0, 11415 )
SND( 11.6, 0, 11405, 11406 )
SND( 14, 0, 11411 )
SND( 10.4, 0, 11421 )
EFF( 1.2, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, J570, 0.7, 0.7, 0.7 )
EFF( 11.2, 1, 3, 0, 0, -0.5, 0, 0, 0, 1, 0, E095, 1, 1, 1 )
CUS( 14.4, 1, 1, 0, 0, 0, 0 )
CUS( 12.4, 1, 1, 0, 0, 0, 0 )
CUS( 22.8, 1, 1, 0, 0, 0, 0 )
S005 "fallenwarrior_skill_xdance.wza"
SND( 12.06, 0, 11417, 11418 )
SND( 40.87, 0, 11417, 11418 )
SND( 35.51, 0, 11429 )
SND( 16.75, 0, 11421 )
EFF( 9.38, 0, 101, 0, 0, 0, 0, 0, 0, 1, 0, aarx, 1, 1, 1 )
EFF( 20.77, 0, 101, 0, 0, 0, 0, 0, 0, 1, 1, aarx, 1, 1, 1 )
EFF( 35.51, 0, 100, 0, 0, 0, 0, 0, 0, 1, 0, aarx, 1, 1, 1 )
EFF( 47.57, 0, 100, 0, 0, 0, 0, 0, 0, 1, 1, aarx, 1, 1, 1 )
EFF( 16.75, 0, 4, 0, 0, 0.5, 0, 0, 0, 1, 0, J575, 1, 1, 1 )
EFF( 39.53, 0, 5, 0, 0, 0, 0, 0, 0, 1, 0, J575, 1, 1, 1 )
CUS( 17.42, 1, 1, 0, 0, 0, 0 )
CUS( 40.2, 1, 2, 0, 0, 0, 0 )
H001 "fallenwarrior_damage_sl.wza"
SND( 0, 0, 11427, 11428 )
H002 "fallenwarrior_damage_sr.wza"
SND( 0, 0, 11427, 11428 )
H003 "fallenwarrior_damage_bl.wza"
SND( 0, 0, 11427, 11428 )
SND( 0, 0, 11405, 11406 )
H004 "fallenwarrior_damage_br.wza"
SND( 0, 0, 11427, 11428 )
SND( 0, 0, 11405, 11406 )
HS01 "fallenwarrior_damageskill[a].wza"
SND( 0, 0, 11427, 11428 )
SND( 0, 0, 11405, 11406 )
HS02 "fallenwarrior_damageskill[b].wza"
HS03 "fallenwarrior_damageskill[c].wza"
SND( 5.8, 0, 11407, 11408 )
SND( 8.2, 0, 11403, 11404 )
HS04 "fallenwarrior_damageskill[d].wza"
M001 "fallenwarrior_defence.wza"
SND( 0, 0, 11409, 11410 )
F001 "fallenwarrior_damagecri[a].wza"
SND( 0, 0, 11427, 11428 )
SND( 15.66, 0, 11406 )
SND( 13.77, 0, 11403, 11404 )
F002 "fallenwarrior_damagecri[b].wza"
F003 "fallenwarrior_damagecri[c].wza"
SND( 22.12, 0, 11420 )
F004 "fallenwarrior_fainting.wza"
D001 "fallenwarrior_dienor.wza"
SND( 0, 0, 11423, 11424 )
SND( 25.16, 0, 11406 )
SND( 54.76, 0, 11407, 11408 )
SND( 28.12, 0, 11403, 11404 )
D002 "fallenwarrior_diecri.wza"
SND( 0, 0, 11423, 11424 )
SND( 25.96, 0, 11407, 11408 )
SND( 33.44, 0, 11403, 11404 )
}
Bone
{
EFF1 39
EFF2 38
BODY 5
}
SubType 0
{
Render All
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "aiort nomalmap.dds"
Normal 1 "aiort_wepone nomalmap.dds"
Specular 0 "Aiort SpecularMap.DDS"
Specular 1 "Aiort_Wepone SpecularMap.dds"
}