Files
Sun1602/GameClients/KR/Data/PC/Dragon/DragonTrans1.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

259 lines
7.6 KiBLFS
Plaintext

Version 0.0.2
Mesh "dragon_tra.wzm", "dragon_tra_1.wzm", "dragon_tra_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -1.01429, -0.260821, -0.0753249, 0.809368, 1.86774, 2.31832 )
SPHERE( 0.286757, 0.770143, 0.993674, 1.7693 )
BVExtra
{
AABB( 1, -0.31929, -0.245821, -0.035325, 0.319368, 0.227741, 1.71332, 0 )
}
}
Action
{
N001 "dragon_tra_stand.wza"
SND( 0, 0, 279, 280, 281, 282, 139 )
N002 "dragon_tra_idle.wza"
SND( 0, 0, 279, 280, 139, 281, 282 )
SND( 79.43, 0, 281, 282, 139, 279, 280 )
N003 "dragon_tra_attackstand.wza"
N004 "dragon_tra_sit.wza"
N005 "dragon_tra_sitidle.wza"
SND( 19.52, 0, 279, 280, 281, 282, 139, 139 )
N006 "dragon_tra_walk.wza"
SND( 52.2, 0, 279, 280, 281, 282, 139, 139 )
SND( 19.8, 0, 269, 270, 271 )
N007 "dragon_tra_run.wza"
SND( 0, 0, 279, 280, 281, 282, 139, 139, 139 )
SND( 15.6, 0, 269, 271, 270 )
CUS( 0, 3, 0, 0, 0, 0, 0 )
CUS( 12.6, 3, 0, 0, 0, 0, 0 )
CUS( 24, 3, 0, 0, 0, 0, 0 )
CUS( 36, 3, 0, 0, 0, 0, 0 )
CUS( 47.4, 3, 0, 0, 0, 0, 0 )
N009 "dragon_tra_runleft.wza"
SND( 8, 0, 269, 270, 271 )
CUS( 0, 3, 0, 0, 0, 0, 0 )
CUS( 7.6, 3, 0, 0, 0, 0, 0 )
CUS( 16, 3, 0, 0, 0, 0, 0 )
CUS( 24, 3, 0, 0, 0, 0, 0 )
CUS( 32, 3, 0, 0, 0, 0, 0 )
N010 "dragon_tra_runright.wza"
SND( 8.8, 0, 269, 270, 271 )
CUS( 0, 3, 0, 0, 0, 0, 0 )
CUS( 8, 3, 0, 0, 0, 0, 0 )
CUS( 16, 3, 0, 0, 0, 0, 0 )
CUS( 24, 3, 0, 0, 0, 0, 0 )
CUS( 32, 3, 0, 0, 0, 0, 0 )
N011 "dragon_tra_backwalk.wza"
SND( 10.2, 0, 269, 270, 271 )
CUS( 0, 3, 0, 0, 0, 0, 0 )
CUS( 20.4, 3, 0, 0, 0, 0, 0 )
CUS( 43.2, 3, 0, 0, 0, 0, 0 )
N012 "dragon_tra_turnleft.wza"
SND( 12.5, 0, 269, 270, 271 )
N013 "dragon_tra_turnright.wza"
SND( 15.5, 0, 269, 270, 271 )
N016 "dragon_tra_rise.wza"
SND( 0, 0, 279, 280, 282, 281 )
A001 "dragon_tra_punch.wza" 1.2
SND( 6.44, 0, 139, 259, 260, 261, 262 )
SND( 16.56, 0, 3020, 3021 )
CUS( 18.4, 1, 1, 0, 0, 0, 0 )
A002 "dragon_tra_attackfoot.wza" 1.2
SND( 17.76, 0, 3020, 3021 )
SND( 2.88, 0, 139, 263, 264, 265, 266 )
CUS( 21.12, 1, 1, 0, 0, 0, 0 )
A003 "dragon_tra_attackpunchleft.wza" 1.2
SND( 13, 0, 3020, 3021 )
SND( 0.5, 0, 139, 263, 264, 265, 266 )
CUS( 15.5, 1, 2, 0, 0, 0, 0 )
H0L1 "dragon_tra_damage_sl.wza"
SND( 0, 0, 286, 287, 288, 139, 139 )
H0R1 "dragon_tra_damage_sr.wza"
SND( 0, 0, 139, 139, 287, 288, 286, 293 )
H0L2 "dragon_tra_damage_bl.wza"
SND( 0, 0, 139, 289, 290, 291, 292 )
H0R2 "dragon_tra_damage_br.wza"
SND( 0, 0, 139, 289, 290, 291, 292 )
HS01 "dragon_tra_skilldamage[a].wza"
SND( 0, 0, 139, 289, 290, 291, 292 )
HS02 "dragon_tra_skilldamage[b].wza"
HS03 "dragon_tra_skilldamage[c].wza"
SND( 4.16, 0, 130 )
HS04 "dragon_tra_skilldamage[d].wza"
SND( 0, 0, 279, 280, 281, 282 )
M001 "dragon_tra_defance.wza"
SND( 3.6, 0, 1000, 1001, 1002 )
F001 "dragon_tra_damage_cri_a.wza"
SND( 11.78, 0, 130 )
F002 "dragon_tra_damage_cri_b.wza"
F003 "dragon_tra_damage_cri_c.wza"
SND( 0, 0, 279, 280, 281, 282 )
F004 "dragon_tra_damage_cri_d.wza"
T001 "dragon_tra_transform.wza" 1.2
SND( 0, 0, 139, 296, 297, 298, 299 )
CUS( 4.14, 1, 1, 0, 0, 0, 0 )
T002 "dragon_tra_transformreturn.wza" 1.4
SND( 14.74, 0, 296, 297, 298, 299 )
SND( 87.1, 0, 275, 276, 277, 278 )
SND( 33.5, 0, 2605 )
SND( 37.25, 0, 2586 )
SND( 87.1, 0, 2599 )
EFF( 6.7, 53, 0, 0, 0, 0, 0, 0, 0, 1, 0, H621, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 41.54, 53, 1, 0, 0, 0, 0, 0, 0, 1, 0, H624, 1.35, 1.35, 1.35 )
ROT( 0, 0, 0)
EFF( 6.7, 26, 2, 0, 0, 0, 0, 0, 0, 1, 0, H621, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 33.5, 1, 3, 0, 0, 0, 0, 0, 0, 1, 0, H622, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 87.1, 1, 1, 0, 0, 0, 0 )
D001 "dragon_tra_dienor.wza"
SND( 0.99, 0, 283, 284, 285 )
SND( 60.39, 0, 131 )
D002 "dragon_tra_diecri.wza"
SND( 0, 0, 273, 283, 284 )
SND( 52.36, 0, 131 )
SND( 53.55, 0, 279, 280, 281, 282 )
R001 "dragon_tra_revive.wza"
SND( 0, 0, 279, 280, 281, 282 )
J001 "dragon_tra_jump[a].wza"
SND( 0, 0, 293, 294, 295, 139, 139, 139 )
J002 "dragon_tra_jump[b].wza"
J003 "dragon_tra_jump[c].wza"
J004 "dragon_tra_jump[d].wza"
S252 "dragon_tra_agtic blast.wza"
SND( 27.88, 0, 296, 297, 298, 299 )
SND( 0, 0, 2535 )
SND( 34, 0, 2508 )
SND( 34, 0, 2535 )
SND( 34, 0, 2537 )
EFF( 0, 26, 0, 0, 0, 0, 0, 0, 0, 1, 0, H631, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 53, 1, 0, 0, 0, 0, 0, 0, 1, 0, H631, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 34, 26, 2, 0, 0, 0, 0, 0, 0, 1, 0, H632, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
EFF( 34, 53, 3, 0, 0, 0, 0, 0, 0, 1, 0, H632, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
CUS( 34, 1, 1, 0, 0, 0, 0 )
S253 "dragon_tra_fire blast.wza"
SND( 27.88, 0, 296, 297, 298, 299 )
SND( 0, 0, 2535 )
SND( 31.96, 0, 2572 )
EFF( 0, 26, 0, 0, 0, 0, 0, 0, 0, 1, 0, H636, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 53, 1, 0, 0, 0, 0, 0, 0, 1, 0, H636, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 31.96, 1, 1, 0, 0, 0, 0 )
S254 "dragon_tra_skill_dragoncler.wza"
SND( 0, 0, 263, 264, 265, 266 )
SND( 45.24, 0, 275, 276, 277, 278 )
SND( 41.76, 0, 2501 )
SND( 47.85, 0, 2505 )
CUS( 41.76, 1, 2, 0, 0, 0, 0 )
CUS( 47.85, 1, 1, 0, 0, 0, 0 )
S255 "dragon_tra_feast of fire.wza"
SND( 1.62, 0, 296, 297, 298, 299 )
SND( 26.46, 0, 275, 276, 277, 278 )
SND( 1.62, 0, 2535 )
SND( 31.32, 0, 2579 )
SND( 31.32, 0, 2582 )
EFF( 0, 26, 0, 0, 0, 0, 0, 0, 0, 1, 0, H631, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 53, 1, 0, 0, 0, 0, 0, 0, 1, 0, H636, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 31.32, 1, 1, 0, 0, 0, 0 )
S001 "dragon_tra_skill_dragonray.wza"
SND( 25.16, 0, 275, 276, 277, 278 )
SND( 6.12, 0, 279, 280, 281, 282 )
SND( 31.96, 0, 2659 )
SND( 0, 0, 2508 )
SND( 0, 0, 2535 )
SND( 0, 0, 2537 )
SND( 31.96, 0, 2508 )
SND( 31.96, 0, 2535 )
SND( 31.96, 0, 2537 )
EFF( 31.96, 17, 0, 0, 0, 0, 0, 0, 0, 1, 0, K715, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 26, 1, 0, 0, 0, 0, 0, 0, 1, 0, K716, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 53, 2, 0, 0, 0, 0, 0, 0, 1, 0, K716, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 26, 3, 0, 0, 0, 0, 0, 0, 1, 0, H632, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 31.96, 26, 4, 0, 0, 0, 0, 0, 0, 1, 0, H632, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 53, 5, 0, 0, 0, 0, 0, 0, 1, 0, H632, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 31.28, 53, 6, 0, 0, 0, 0, 0, 0, 1, 0, H632, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 31.96, 1, 1, 0, 0, 0, 0 )
J005 "[dragon][tra][jump][j005].wza"
J006 "[dragon][tra][jump][j006].wza"
J007 "[dragon][tra][jump][j007].wza"
SND( 0, 0, 279, 280, 281, 282 )
HS05 "dra_tra_knockback2.wza" 1.2 IPT( 0 )
SND( 24.7, 0, 131 )
SND( 2.6, 0, 289, 290, 291, 292 )
SND( 70.2, 0, 279, 280, 281, 282 )
SND( 92.3, 0, 269, 270, 271 )
SND( 114.4, 0, 271, 269, 270 )
EFF( 27.3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, A637, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 27.3, 1, 1, 0, 0, 0, 0 )
HS06 "dragon_tra_damage_bl.wza"
SND( 0, 0, 289, 290, 291, 292 )
C001 "dregon_tra_collect1_a.wza"
C002 "dregon_tra_collect1_b.wza"
SND( 0, 0, 582 )
SND( 0, 0, 2652 )
C003 "dregon_tra_collect1_c.wza"
C004 "dregon_tra_collect2_a.wza"
C005 "dregon_tra_collect2_b.wza"
SND( 0, 0, 582 )
SND( 0, 0, 2652 )
C006 "dregon_tra_collect2_c.wza"
C007 "dratra_waf_a.wza" IPT( 0 )
C008 "dratra_waf_b.wza" IPT( 0 )
C009 "dratra_waf_c.wza" IPT( 0 )
C010 "dratra_stamp_a.wza" IPT( 0 )
C011 "dratra_stamp_b.wza"
C012 "dratra_stamp_c.wza" IPT( 0 )
}
Bone
{
WEA1 65
WEA2 40
WEA3 65
CAM1 7
ELBL 21
LHND 22
RHND 49
HEAD 10
BODY 5
BUST 7
BTTM 0
ELBR 48
}
SubType 0
{
Render All
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "dragon_tra_n.dds"
Specular 0 "dragon_tra_s.dds"
}