137 lines
4.9 KiB
C
137 lines
4.9 KiB
C
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#include "PreProcDefines.h"
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#ifndef _TIMER_H
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#define _TIMER_H
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//==========================================================================
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// This installs the timer services and interrupts at the rate specified by
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// count_val. If 'function' isn't 0, the function pointed to by function will
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// be called 'freq' times per second. Should be > 19 and anything around
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// 2-3000 is gonna start slowing down the system. Count_val should be
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// 1,193,180 divided by your target frequency. Use 0 for the normal 18.2 Hz
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// interrupt rate.
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#define TIMER_FREQUENCY 1193180
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extern void timer_init();
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extern void timer_close();
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extern void timer_set_rate(int count_val);
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extern void timer_set_function( void * function );
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//==========================================================================
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// These functions return the time since the timer was initialized in
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// some various units. The total length of reading time varies for each
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// one. They will roll around after they read 2^32.
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// There are milliseconds, milliseconds times 10, milliseconds times 100,
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// and microseconds. They time out after 1000 hrs, 100 hrs, 10 hrs, and
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// 1 hr, respectively.
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extern fix timer_get_fixed_seconds(); // Rolls about every 9 hours...
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extern fix timer_get_fixed_secondsX(); // Assume interrupts already disabled
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extern fix timer_get_approx_seconds(); // Returns time since program started... accurate to 1/120th of a second
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extern int timer_get_milliseconds(); //
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extern int timer_get_microseconds();
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//==========================================================================
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// Use to access the BIOS ticker... ie... i = TICKER
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void timer_delay(fix seconds);
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//=================================================================
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//=================================================================
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// T I M E S T A M P F U N C T I O N S
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//=================================================================
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//=================================================================
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// NEVER USE THIS DIRECTLY!!! IF YOU REALLY NEED IT, THEN:
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// call timestamp(0) and use TIMESTAMP_FREQUENCY to scale it.
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extern int timestamp_ticker;
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// You shouldn't use the output of timestamp() directly,
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// but if you have to, use the TIMESTAMP_FREQUENCY to
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// scale it correctly.
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#define TIMESTAMP_FREQUENCY 1000
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// Call this at least every 600 hours, I would
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// say at the start of each level should do it.
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extern void timestamp_reset();
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// Call this once every frame with the frametime.
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extern void timestamp_inc(float frametime);
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// To do timing, call this with the interval you
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// want to check. Then, pass this to timestamp_elapsed
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// to see if delta_ms time has elapsed. If delta_ms is
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// zero, the next call to timestamp_elapsed will always
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// return 1. If delta_ms is less than zero, then this is
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// considered an invalid timestamp and all calls to
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// timestamp_elapsed will return 0.
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// In other words:
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// pass -1 for an invalid timestamp that will never time out
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// pass 0 for a timestamp that is instantly timed out
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// pass n > 0 for timestamp n milliseconds in the future.
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int timestamp(int delta_ms );
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// use this call to get the current counter value (which represents the time at the time
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// this function is called). I.e. it doesn't return a count that would be in the future,
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// but the count that is right now.
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int timestamp();
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// gets a timestamp randomly between a and b milliseconds in
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// the future.
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#define timestamp_rand(a,b) timestamp((myrand()%((b)-(a)+1))+(a))
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// Example that makes a ship fire in 1/2 second
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// ...
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// ship->next_fire = timestamp(500);
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// ...
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// if (fire && timestamp_elapsed(ship->next_fire))
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// fire_laser();
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#define timestamp_elapsed( stamp ) ( (stamp!=0) ? (timestamp_ticker >= (stamp) ? 1 : 0) : 0 )
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#define timestamp_valid(stamp) ((stamp==0) ? 0 : 1 )
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// Returns millliseconds until timestamp will elapse.
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int timestamp_until(int stamp);
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// checks if a specified time (in milliseconds) has elapsed past the given timestamp (which
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// should be obtained from timestamp() or timestamp(x) with a positive x)
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int timestamp_has_time_elapsed(int stamp, int time);
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// safer version of timestamp
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#define timestamp_elapsed_safe(_a, _b) ( (_a != 0) ? (((timestamp_ticker >= (_a)) || (timestamp_ticker < (_a - (_b + 100)))) ? 1 : 0) : 1 )
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// timing functions -------------------------------------------------------------------------------
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// start timing frame stuff
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void timing_frame_start();
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// done timing the frame
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void timing_frame_stop();
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// get the total frame time in microseconds
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int timing_frame_total();
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// time an individual event
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void timing_event_start(char *event_name);
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// stop timing an event
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void timing_event_stop(char *event_name);
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// get the total time for an event in microseconds
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int timing_event_total(char *event_name);
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// get the percentage of total frametime for the event (0.0 to 1.0)
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float timing_event_pct(char *event_name);
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// display timing
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void timing_display(int x, int y);
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#endif
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