17 lines
494 B
C++
17 lines
494 B
C++
#pragma once
|
|
class GameServerSession;
|
|
class Handler_AG_BATTLE_GROUND
|
|
{
|
|
public:
|
|
Handler_AG_BATTLE_GROUND()
|
|
{
|
|
}
|
|
~Handler_AG_BATTLE_GROUND()
|
|
{
|
|
}
|
|
|
|
void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
|
|
protected:
|
|
void OnAG_BATTLE_GROUND_LEAVE_CMD(GameServerSession* server_session, MSG_BASE* packet, WORD size);
|
|
void OnAG_BATTLE_GROUND_CAN_RESERVATION_ACK(GameServerSession* server_session, MSG_BASE* packet, WORD size);
|
|
}; |