23 lines
408 B
C++
23 lines
408 B
C++
#pragma once
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#include "GameServerSession.h"
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class FieldServerSession : public GameServerSession
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{
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public:
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FieldServerSession();
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~FieldServerSession();
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eSERVER_TYPE GetServerType() { return FIELD_SERVER; }
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public:
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virtual VOID Init();
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public:
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VOID CreateVillage();
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private:
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// CHANGES: f110617.1L
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virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg);
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};
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