Files
Sun1602/Server/AuthSystem/AuthAgent/AuthServerSession.h
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

48 lines
1.9 KiB
C++

#pragma once
#include <serversession.h>
class AuthServerSession : public ServerSession
{
__DECL_CUSTOMPOOL_PTR(AuthServerSession)
public:
AuthServerSession(void);
virtual ~AuthServerSession(void);
inline virtual eSERVER_TYPE GetServerType() { return AUTH_SERVER; }
virtual BOOL SendPacket(MSG_BASE* pMsg, WORD wSize) {
SHOW_AUTH_PACKET_FLOW_TRACE(pMsg, wSize);
return ServerSession::SendPacket(pMsg, wSize);
}
virtual BOOL SendPacket(MSG_BASE_INTERNAL* pMsg, WORD wSize) {
SHOW_AUTH_INTER_PACKET_FLOW_TRACE(pMsg, wSize);
return ServerSession::SendPacket(pMsg, wSize);
}
protected:
// CHANGES: f110617.1L, the sub-sessions can control first_contact_msg as the needs
virtual void OnRedirect(DWORD session_index, MSG_SERVER_TYPE* const first_contact_msg);
virtual void OnRecv(BYTE* pMsg, WORD wSize);
virtual void OnConnect(BOOL bSuccess, DWORD dwNetworkIndex);
virtual void OnDisconnect();
private:
void OnSA_AUTH_AGENT_IP_LIST_NTF(MSG_BASE_INTERNAL* pMsg, WORD size);
void OnSA_AUTH_NEWCLIENT_TO_GAMEAGENT_SYN(MSG_BASE_INTERNAL* pMsg, WORD size);
void OnSA_AUTH_ASK_PC_LOGOUT_SYN(MSG_BASE_INTERNAL* pMsg, WORD size);
void OnSA_AUTH_BILLING_ALARM_CMD(MSG_BASE_INTERNAL* pMsg, WORD size);
#ifdef __NA001334_090420_SERVER_SELECT_FACILITY__
void OnAU_AUTH_SERVER_SELECT_ACK(MSG_BASE_INTERNAL* pMsg, WORD size);
#endif
//__NA000000_SHOP_USERID_50_PASSING_PROC__
void OnAU_AUTH_COMMON_QUERY_USER_ID_ACK(MSG_BASE_INTERNAL* pMsg, WORD size);
//_PCBANG_POLICY_CHANGE_POST_EXPIRED
void OnAU_AUTH_BILLING_CHANGE_CONTROL_SYN(MSG_BASE_INTERNAL* pMsg, WORD size);
};
// CHANGES: f110617.1L, the sub-sessions can control first_contact_msg as the needs
inline void AuthServerSession::OnRedirect(DWORD, MSG_SERVER_TYPE* const)
{
assert(!"this session can't use this method");
};