28 lines
417 B
C++
28 lines
417 B
C++
#ifndef __BATTLE_SERVER_H__
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#define __BATTLE_SERVER_H__
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#pragma once
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#include "GameServerEx.h"
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class BattleServer : public GameServerEx
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{
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public:
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BattleServer();
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virtual ~BattleServer();
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eSERVER_TYPE GetServerType() { return BATTLE_SERVER; }
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private:
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virtual BOOL Init();
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// virtual void Update( DWORD tick );
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virtual void Release();
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virtual BOOL KeyEvent( CHAR ch );
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};
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#endif // __BATTLE_SERVER_H__
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