Files
Sun1602/Server/GameServer/BonusDamagePerStatusAbility.h
T
2022-10-26 12:25:11 +08:00

32 lines
1.3 KiB
C++

#pragma once
#ifndef GAMESERVER_BONUS_DAMAGE_PER_STATUS_ABILITY_H
#define GAMESERVER_BONUS_DAMAGE_PER_STATUS_ABILITY_H
#include "BaseStatusAbility.h"
//==================================================================================================
class BonusDamagePerStatusAbility : public Ability
{
public:
BonusDamagePerStatusAbility() {}
virtual ~BonusDamagePerStatusAbility() {}
//virtual void Init(Skill* skill, const BASE_ABILITYINFO* base_ability_info);
//virtual void InitDetailed(Character* attacker,
// SLOTCODE skill_code, SkillInfo* skill_info_data,
// BYTE skill_stat_type, const BASE_ABILITYINFO* base_ability_info);
//
//virtual void Release(Character* target);
////
//virtual eABILITY_TYPE GetAbilityType() const;
//virtual bool IsValidStateID() const;
////
virtual bool CanExecute(Character* attacker,
Character* target, DWORD main_target_key, WzVector main_target_pos);
virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
//virtual bool ExecuteEffect(BYTE* pMsg, WORD& wMsgSize);
//virtual void SetBonusEffect(BONUS_ABILITY_EFFECT* bonus_ability_effect);
};
#endif //GAMESERVER_BONUS_DAMAGE_PER_STATUS_ABILITY_H