25 lines
562 B
C++
25 lines
562 B
C++
#pragma once
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#ifndef GAMESERVER_CHANGE_ATTR_ABILITY_H_
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#define GAMESERVER_CHANGE_ATTR_ABILITY_H_
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#include "BaseStatusAbility.h"
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class ChangeAttrAbility : public BaseStatusAbility
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{
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public:
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ChangeAttrAbility()
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{
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}
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virtual ~ChangeAttrAbility()
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{
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}
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virtual bool IsValidStateID() const;
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virtual bool CanExecute(
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Character* attacker, Character* target, DWORD main_target_key, WzVector main_target_pos);
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virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
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};
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#endif // GAMESERVER_CHANGE_ATTR_ABILITY_H_
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