Files
Sun1602/Server/GameServer/DamageAbility.h
T
2022-10-26 12:25:11 +08:00

38 lines
822 B
C++

#pragma once
#ifndef GAMESERVER_DAMAGE_ABILITY_H_
#define GAMESERVER_DAMAGE_ABILITY_H_
#include "Ability.h"
struct BONUS_ABILITY_EFFECT;
class DamageAbility : public Ability
{
public:
DamageAbility() :
skill_stat_type_(0), skill_effect_notify_link_(NULL)
{
}
virtual ~DamageAbility()
{
}
virtual void InitDetailed(
Character* attacker,
SLOTCODE skill_code,
SkillInfo* skill_info_data,
BYTE skill_stat_type,
const BASE_ABILITYINFO* base_ability_info
);
virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
private:
int CalcAddDamage(const int skill_attack_power, Character* const attacker) const;
BYTE skill_stat_type_;
BYTE* skill_effect_notify_link_;
};
#endif // GAMESERVER_DAMAGE_ABILITY_H_