23 lines
441 B
C++
23 lines
441 B
C++
#pragma once
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#ifndef GAMESERVER_FIGHTING_ENERGY_ABILITY_H_
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#define GAMESERVER_FIGHTING_ENERGY_ABILITY_H_
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#include "Ability.h"
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class FightingEnergyAbility : public Ability
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{
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public:
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FightingEnergyAbility()
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{
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}
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virtual ~FightingEnergyAbility()
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{
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}
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virtual bool IsValidStateID() const;
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virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
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};
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#endif // GAMESERVER_FIGHTING_ENERGY_ABILITY_H_
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