3513 lines
79 KiB
XML
3513 lines
79 KiB
XML
<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="GameServer"
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ProjectGUID="{11FC2CBB-8F66-4093-B89F-1B9F8FCE40D4}"
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RootNamespace="GameServer"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug - (서버용)|Win32"
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OutputDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
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IntermediateDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/Zm1000"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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TreatWChar_tAsBuiltInType="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderFile="$(IntDir)/$(TargetName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="../_bin/FieldServer_d.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""$(SolutionDir)lib";"$(SolutionDir)..\lib";"$(SolutionDir)..\SUN3DENGINE\lib";"$(SolutionDir)Shop\_lib""
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IgnoreDefaultLibraryNames="LIBCD.lib;msvcrtd.lib;libcmt.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="..\_bin\GameServer_d.pdb"
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GenerateMapFile="TRUE"
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MapFileName="..\_bin\GameServer_d.map"
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MapExports="TRUE"
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MapLines="TRUE"
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SubSystem="2"
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EntryPointSymbol="SunEntryPoint"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="if exist $(TargetPath) copy $(TargetPath) $(SolutionDir)_bin\BattleServer_d.exe
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release - (서버용)|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/Zm1000"
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AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)Party";"$(ProjectDir)Status";"$(ProjectDir)npcai";"$(ProjectDir)..\..\ProgramCommon";"$(ProjectDir)..\..\Utility";"$(ProjectDir)..\include";"$(ProjectDir)..\Common";"$(ProjectDir)..\..\Server\SunWriteLog";"$(ProjectDir)..\..\include";"$(ProjectDir)..\..\SolarQuest";"$(ProjectDir)..\..\AreaConquest";"$(ProjectDir)..\..\RankingLib";"$(ProjectDir)..\..\SolarShop";"$(ProjectDir)..\..\SolarTrigger";"$(ProjectDir)..\..\SolarSlot";"$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon";"$(ProjectDir)..\..\SUN3DENGINE\include";"$(ProjectDir)..\..\SUN3DENGINE\include\Client";"$(ProjectDir)..\..\PartyLib";"$(ProjectDir)..\..\Achievement";"$(ProjectDir)..\Shop\public_src";"$(ProjectDir)..\Shop\ClientStub""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
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RuntimeLibrary="0"
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TreatWChar_tAsBuiltInType="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="3"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="../_bin/FieldServer.exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(SolutionDir)lib";"$(SolutionDir)..\lib";"$(SolutionDir)..\SUN3DENGINE\lib";"$(SolutionDir)Shop\_lib""
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IgnoreDefaultLibraryNames="libc.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="..\_bin\$(ProjectName).pdb"
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GenerateMapFile="TRUE"
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MapFileName="..\_bin\GameServer.map"
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MapExports="TRUE"
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MapLines="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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EntryPointSymbol="SunEntryPoint"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Main"
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Filter="">
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<File
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RelativePath=".\BattleServer.cpp">
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</File>
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<File
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</File>
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<File
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<File
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<File
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<File
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<File
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<File
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<File
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<File
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</File>
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<File
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</File>
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<File
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</File>
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<File
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<FileConfiguration
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Name="Debug - (서버용)|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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<FileConfiguration
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<Tool
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UsePrecompiledHeader="1"/>
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<File
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</Filter>
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<Filter
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Filter="">
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<File
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</File>
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<File
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</File>
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<File
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RelativePath=".\GameDBProxySession.cpp">
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</File>
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<File
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RelativePath=".\GameDBProxySession.h">
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</File>
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<File
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Name="Object"
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