Files
Sun1602/Server/GameServer/GameVillage.h
T
2022-10-26 12:25:11 +08:00

32 lines
1.1 KiB
C++

#pragma once
#include "gamezone.h"
#include "FieldPvP.h"
class GameVillage : public GameZone
{
public: GameVillage(void);
virtual ~GameVillage(void);
virtual eZONETYPE GetZoneType() { return eZONETYPE_VILLAGE; }
virtual void OnCreate();
virtual void Ready( Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos );
virtual BOOL Join( Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos );
virtual void SetZone( Object *pObject, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos );
virtual void Leave( Player * pPlayer );
public:
virtual BOOL CanPVP( Player* pAttacker, Player* pTarget, OUT RC::eBATTLE_RESULT* pErrCode );
virtual BOOL CanPVP( Player* pAttacker, Player* pTarget, OUT RC::eSKILL_RESULT* pErrCode );
virtual eUSER_RELATION_TYPE IsFriendPVP( Player* pAttacker,Player* pTarget );
virtual void KillPlayer( Player* pAttacker, Player* pDeadPlayer, BOOL bSummoned = FALSE, DAMAGETYPE damage_value = 0 );
private:
FieldPvPRuleManager FieldPvPRule;
__DECL_CUSTOMPOOL_PTR(GameVillage)
};